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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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yanalex981

Final Project Planning - Survey

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[font=trebuchet ms,helvetica,sans-serif]Hello everyone. I'm working in a group of 3 on our final project for a Gr. 12 programming course. We were just assigned this project last week, and the first thing we have to finish is project planning.

We've decided that we're going to make a small RTS game with Java and LWJGL. Before we could start programming, we have to collect some data on the "market" for this genre as part of the feasibility study, and we would be glad if you, the viewers would take about 2 minutes and fill out our short survey.[/font]


[b]**UPDATE[/b]: My friend found out about SurveyMonkey: [url="http://www.surveymonkey.com/s/QKVNJX2"]http://www.surveymonkey.com/s/QKVNJX2[/url] so you can either post your responses OR fill out the monkey**


[font=trebuchet ms,helvetica,sans-serif]Please only answer these questions if you have played a real time strategy game, or are aware of the genre.[/font][list]
[*][font=trebuchet ms,helvetica,sans-serif]What is your gender?[/font]
[*][font=trebuchet ms,helvetica,sans-serif]What age group are the gamers in your household (Select all that apply):[/font]
[list]
[*][font=trebuchet ms,helvetica,sans-serif]10 or under[/font]
[*][font=trebuchet ms,helvetica,sans-serif]11 to 20[/font]
[*][font=trebuchet ms,helvetica,sans-serif]21 to 30[/font]
[*][font=trebuchet ms,helvetica,sans-serif]31 to 40[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Older than 40[/font]
[/list] [*][font=trebuchet ms,helvetica,sans-serif]How many hours per week do you play video games?[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Would you be willing to spend money on a real-time strategy game?[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Rate each of the following settings/eras by how much they appeal to you (1: dislike, 2: not the worst, 3: neutral, 4: good, 5: great):[/font]
[list]
[*][font=trebuchet ms,helvetica,sans-serif]Civil War Era[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Future Era[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Roman Empire[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Medieval Era[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Modern Era[/font]
[/list] [*][font=trebuchet ms,helvetica,sans-serif]What aspect(s) of real-time strategy games interest you the most?[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Which aspect(s) of real-time strategy games interest you the least[/font]
[/list]
Thanks in advance for your attention Edited by yanalex981
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1. M
2. 31-40 and 10 and under.
3. Play or make? Play, about 6 hours a week.
4. Yes.
5.
-Future: 1
-Civil War: here I'm going to create a new category and call it "no interest". It's not dislike, it's not like, it's not neutral, it's completely no interest in the category.
-Modern: 3
-Roman: 4
- Med: 5

6. 4x
7. Time grinding Edited by BRRGames
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Thanks BRRGames, I really appreciate you taking your time to fill this out considering I haven't gotten that much feedback yet, even from my friends.

Also, I think I misworded question 5. Instead of arranging the settings in order from the least appealing to the most appealing, each of the settings were meant to be rated from 1 to 5, so could you do that for me? Thanks in advance
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1. Female

2. 31-40

3. 30hrs? it varies, some weeks I spend all my freetime gaming, others I barely game at all.

4. I have, yes. Artist Colony, Gemini Lost, Time Builders: Caveman's Prophecy, Time Builders: Pyramid Rising, Fate of the Pharaoh, and Avalon are all casual strategy games I've bought in the past few years. And Vampires vs. Zombies if you want to consider that an RTS, it's borderline. I'm fond of time management games, adventure games, and farming/breeding sims so I tend to play hybrids of RTSes and those. I'm not interested in RTSes which are just about war or for that matter ones which are about making an economic killing.

5. Well I prefer fantasy settings, so I guess medieval, though other historical periods like cavemen and tribal of different kinds make nice fantasy settings too. Futuristic would be my second choice, provided it is cheerful, either pretty or comical. It's quite difficult for me to rank the options as directed because time period is not what decides whether I like a setting or not; a high level of fantasy or sci-fi worldbuilding and the general pleasantness of the setting and story are what I like best. But if you really need it like this:
Roman: 1
Civil War: 1
Modern: 2
Future: 4
Medieval: 4

6. What aspects interest me the most: The fact that each level is a puzzle, within a campaign that presents a nice story that gives the puzzles meaning. Also the choice of which branches of the tech tree to develop in what order as the strategy for solving the puzzle of each level; which units are better for which strategies or proportions of available resources. And the way the options change as a new building or unit becomes available every few levels. I also just generally enjoy building up my stuff, as long as I haven't built the same thing up too many times already.

7. What aspects interest me the least: PvP: not interested. Grim/gritty/gory/dark settings: not interested. Tragic endings: not interested. Edited by sunandshadow
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1. M
2. 11-20, 21-30
3. 8 h/w
4. Yes
5.[list]
[*][font=trebuchet ms,helvetica,sans-serif]Civil War Era: 4[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Future Era: 3[/font]
[*]
[*][font=trebuchet ms,helvetica,sans-serif]Medieval Era: 1[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Modern Era: 4[/font]
[*][font=trebuchet ms,helvetica,sans-serif]Roman Empire: 1[/font]
[*][font="Trebuchet MS"]6. I like the aspect of you being in control of what happens.[/font]
[*][font="Trebuchet MS"]7.Nothing much.[/font]
[*]
[/list]
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What is your gender?: M
What age group are the gamers in your household (Select all that apply): 21 to 30
How many hours per week do you play video games?: 40+
Would you be willing to spend money on a real-time strategy game? Yes, I do often
Rate each of the following settings/eras by how much they appeal to you (1: dislike, 2: not the worst, 3: neutral, 4: good, 5: great):
Civil War Era: 1
Future Era: 3
Roman Empire: 4
Medieval Era: 5
Modern Era: 3
What aspect(s) of real-time strategy games interest you the most?: I prefer the management side of things, researching technologies, building a little economy etc.
Which aspect(s) of real-time strategy games interest you the least?: Probably when I'm forced to use a small group of units (like 3 or 4) because I don't feel like I'm an army.
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[b]1. What is your gender?[/b] Male
[b]2. What age group are the gamers in your household (Select all that apply):[/b]
21 to 30
Older than 40
[b]3. How many hours per week do you play video games?[/b] 15
[b]4.[/b] [b]Would you be willing to spend money on a real-time strategy game?[/b] Yes
[b]5. Rate each of the following settings/eras by how much they appeal to you (1: dislike, 2: not the worst, 3: neutral, 4: good, 5: great):[/b]
Civil War Era - 2
Future Era - 5
Roman Empire - 3
Medieval Era - 3
Modern Era - 4
[b]6. What aspect(s) of real-time strategy games interest you the most?[/b] Base building, unit customisation, assembling/organising attack and defense groups
[b]7. Which aspect(s) of real-time strategy games interest you the least?[/b] Mega-weapons, lengthy research
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1. Male

2. 11-20

3. 5

4. yes

5. civil war - 3
future - 5
Rome - 4
medieval - 4
modern - 3

6. I enjoy being able to interact with individual units, as well as groups

7. Different races having different advantages.
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