• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
dave

Unity
Quick Unity and Blender Question

2 posts in this topic

Does anybody know what tech their editor GUIs are using? Google results seem to indicate that both are IMGUI solutions, however given how complex they are i'm wondering if this is actually the case. Does anyone know if this is true?
0

Share this post


Link to post
Share on other sites
Blender uses their own gui implementation, they draw it on opengl textures.
I think Unity3D does the same but with directx. It cant know for sure, it even renders HTML's inside editor with WebKit.

big projects always feel constrained with what OS gives them.
1

Share this post


Link to post
Share on other sites
I don't think Unity3D uses DirectX, since it was first developed for the Mac.
They don't specify anything about their source code, [url="http://docs.unity3d.com/Documentation/Components/gui-ExtendingEditor.html"]only that inside Unity you can inherit from EditorWindow[/url] class and play with their widgets and components.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By MCKillerZ1
      UNITY ENGINE
      IN SEARCH FOR MEMBERS
       
      Hey there. I am currently looking for at least 4 members ( for now ) to join me in making games together.
      Sure, I'm still a student ( 17 years old ) but this is what I wish to achieve in the future.
       
      My goal is simple:
      :- Create my own game development team consisting of 5 members total.
      :- Work together as a team, and also learn game related things together.
      :- Successfully finish a simple game, and upload it to any source ( Google Play, Steam, Origin, etc... )
      :- Gain popularity as a team over the time.
       
      My role in the team is the producer or manager, or maybe the leader.
      I do have talent regarding to creating games. My main ability is creating 3D Models via SketchUp, and I've had experience doing it for about 2-3 years.
      I did learn a bit of programming, but I only understand the basics of it. I can't really make a functioning program.
      Currently, I'm learning the basics of making music using FL Studio 12, and I will learn basic animation, level design and character modelling in the future.
       
      Requirements To Join:
      1. Good English communicating skills.
      2. Always online whenever needed.
      3. Good internet connection/speed.
      4. Have a decent computer/laptop.
      5. At least knows the basics of game development related topics.
      6. Have a good camera and a set of headphones with mic, or just regular mic ( needed in the future ).
       
      Roles Available:
      1. Programmer - Main language is C#, but can also use Java ( I recommend C# ).
      2. Music Producer - Can create music according to the game's settings, and also create sounds.
      3. Animator - Can do decent animation of characters, vehicles and more.
      4. Graphics Designer - Able to do colour schemes, 2D sprites and more.
       
      Send me a message if interested.
       
       
    • By OPNeonGames
      Hey guys, posting my work in progress for Macho Cat here. 

      A very early prototype for Macho Cat. Everything is just placeholder for now
      What is Macho Cat?
      A silly little game where you scrub the macho cat with random objects found in trash and junkyard to please him
      Gameplay feature?
      -Cat scrubbin, lots of scrubbin
      -Unlock moar objects in junkyard 
      -Funny, silly and easy
      When will the game release?
      December 2017 (estimate)
      Interested to Beta test?
      opneongame@gmail.com
    • By Tset_Tsyung
      Hey all,

      As the heading says I'm trying to get my head around Goal Objective Action Planning AI.  However I'm having some issues reverse engineering Brent Owens code line-by-line (mainly around the recursive graph building of the GOAPPlanner).  I'm assuming that reverse engineering this is the best way to get a comprehensive understanding... thoughts?

      Does anyone know if an indepth explanation on this article (found here: https://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793), or another article on this subject?

      I'd gladly post my specific questions here (on this post, even), but not too sure how much I'm allowed to reference other sites...

      Any pointers, help or comments would be greatly appreciated.

      Sincerely,

      Mike
    • By E-gore
      Hi all,
      This is our (xDBAGames) first game
      Called Iron Dome Legacy.
      It is a Missile Command clone. In this game you control the Israeli "Iron Dome" anti missile defence system.
      Features: 
      The player has limited amount of missiles. The Iron dome system is upgradable. The money is determined by the outcome of a level. The game is free. There are only rewarded ads. We tried to create a game that has some context to the daily life, but we are sure not trying to be political here.
      I hope you could try this game, and we will appreciate any comments.
      xDBAGames is a company of two programmers. That have no experience in the video game industry, but have a lot of passion for games.

    • By UNNYHOG
      Hello, Colleagues!
       
      We have been working on our newest Fantasy style Gesture based MOBA game for a long time and it's releasing on Steam on July 26. Meanwhile you can already try it out by downloading our launcher from the website.
       
      Any feedback is welcome here. Thank you.
       
      If you don't want to play, I would love to share with you our teaser : 
       
       
       
  • Popular Now