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zozo2099

Causual gaming ideas!

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Hi to all,

So I want to design a commercial causual game using Unity, I have many cartoonic assets of all kinds, but I run out of ideas! How can I find one! is there a place/site that helps you on that! I'am not a writer but I had played hundreds and hundreds of games, but now Iam very confused what to make!

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Check out [url="http://www.amazon.com/Casual-Game-Design-Designing-Gamer/dp/0123749530/ref=sr_1_1?s=books&ie=UTF8&qid=1353764630&sr=1-1&keywords=casual+games"]Casual Game Design[/url]. It's a good book covering the mechanics of a variety of casual games. I learned a lot from it.

Roy

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[quote name='RoyP' timestamp='1353764721' post='5003741']
Check out [url="http://www.amazon.com/Casual-Game-Design-Designing-Gamer/dp/0123749530/ref=sr_1_1?s=books&ie=UTF8&qid=1353764630&sr=1-1&keywords=casual+games"]Casual Game Design[/url]. It's a good book covering the mechanics of a variety of casual games. I learned a lot from it.

Roy
[/quote]

Thanks but Isn't there more easier solution than reading 250 pages book [img]http://public.gamedev.net//public/style_emoticons/default/wacko.png[/img]
I have an immense imagination, but don"t like drawing at all :D

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Here's one big secret to design:

[i]Inspiration is all around you![/i] [i]You just have to 'see' it.[/i]

Basically, yes you can sit there and try to "force" yourself to think of a certain game design, but in my experience this is not the best way to go about game design. I find that my best ideas just come to me whilst simply going through my normal life. What you need to do is recognise when you have one of those ideas and note the idea down in one sentence. Then later when you sit at your desk instead of trying to "force" yourself to think of an idea, you already have your initial idea from inspiration to start from.

Note: this is based on the number of ideas from "forced" and "came to me" that I throw out.

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I love building games to the soundtrack of the radio when I commute. Its especially difficult to build games to the songs I hate which makes it a fun challenge. Because its the radio I hate most the music! Local radio plays a lot more classical and indie which allows me to go beyond the usual top 40 as well.

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You could have a look through "[url="http://www.squidi.net/three/index.php"]Three Hundred Mechanics[/url]", which presents some interesting ideas the author is happy for anyone to use. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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[quote name='jbadams' timestamp='1353818487' post='5003880']
You could have a look through "[url="http://www.squidi.net/three/index.php"]Three Hundred Mechanics[/url]", which presents some interesting ideas the author is happy for anyone to use. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote][quote name='jbadams' timestamp='1353818487' post='5003880']
You could have a look through "[url="http://www.squidi.net/three/index.php"]Three Hundred Mechanics[/url]", which presents some interesting ideas the author is happy for anyone to use. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

Thanks I will check it, seems interesting :)

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Posted 25 November 2012 - 03:40 AM
Here's one big secret to design:
Inspiration is all around you! You just have to 'see' it.
Basically, yes you can sit there and try to "force" yourself to think of a certain game design, but in my experience this is not the best way to go about game design. I find that my best ideas just come to me whilst simply going through my normal life. What you need to do is recognise when you have one of those ideas and note the idea down in one sentence. Then later when you sit at your desk instead of trying to "force" yourself to think of an idea, you already have your initial idea from inspiration to start from.
Note: this is based on the number of ideas from "forced" and "came to me" that I throw out.

I totally agree with him..
This is the best way to find out new ideas or explore different things and try to make combinations with the contained assets and available resources. Edited by ankit@storm

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