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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Chris Shilts

Seeking advice on how to break into the industry as a web developer.

7 posts in this topic

Hello,

For some time now, it's been my dream to make websites for video games. I've recently published a Fan-Site for a video game I love, and hope it will help me reach this goal. I'd like to know, how do video game developers decide who to choose to make their game websites?

Thanks for reading, I look forward to reading your replies.

~Chris Shilts, freelance web developer.
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If they don't develop the site in-house, then they will outsource it to a reputable and experienced company.

You will need to build a portfolio of smaller sites before you are generally able to accept bids for corporate work.
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Hi there. I think you can find success if you build a portfolio of sites to display on your main website. You can even build different designs with "Your Title Here" and random screenshots to give game designers an idea, and just keep spreading the word in the indie game design community. Maybe even build a few for free to get your name out there, and a few "Website created by ________.com" links to build up your brand a bit.

Yeah you should probably focus on indie developers right now but as your portfolio builds up there's no reasons a bigger game studio wouldn't choose you.
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Thank you for the suggestions Pixelsim, much appreciated.

I'm going to have to do some research on how best to contact possible clients. Cold calling just seems rude, even by Email.
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[quote name='Chris Shilts' timestamp='1353943621' post='5004210']
I'm going to have to do some research on how best to contact possible clients. Cold calling just seems rude, even by Email.
[/quote]

It's called "networking." You have to meet possible clients at networking events (game conferences, local mixers, etc.) You can read networking tips in [url="http://sloperama.com/advice/lesson54.htm"]FAQ 54[/url].
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I've seen quite a few companies that attempt to do "the whole thing". They try to offer the entire arc of software development services they can offer to their clients.
Basically, they do the games, but they're likely to do the website, and if necessary, the movie, etc.
Do you insist on remaining a freelancer, or would you be comfortable boarding this type of industry?
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Thanks for the link Tom, your article was informative. Will try to implement your advice on forums like this, if I have something constructive to add to the conversation.

Hi Orymus, I wish to remain a freelancer, and someday start my own company. That said, should a company like that want to hire me (and I would be very flattered if one came to me with such a proposal), I would consider taking them up on their offer, based on factors such as location, pay, personal freedom, and interesting projects. But I'm not actively seeking out such employment at this time, nor do I wish too.

I have also researched such companies. Haven't found any that specialize in video game websites and services though, they seem more broad in scope.
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