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Nausea

Stuck on newbie project

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kuramayoko10    390
Pretty nice looking Megaman clone you have there.

[quote name='Nausea' timestamp='1353888600' post='5004050']
How would I add slopes as tiles
[/quote]
This [url="http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/"]article[/url] has an example of how one could implemet slopes. And he exemplifies with Megaman as well.

[quote name='Nausea' timestamp='1353888600' post='5004050']
How much I would have to change my now lacking physics
[/quote]
Physics in games is something that needs polish, always.
Since you are using C or C++, give a look at [url="http://box2d.org/"]Box2D. [/url]

[quote name='Nausea' timestamp='1353888600' post='5004050']
Should I focus on something else or keep with the project trying to solve things I just can´t fathom?
[/quote]
You should work on your project until it is fun and you are still learning things. There is no use on battling against a project you don't like.
While you do it as a hobby, I believe you have to enjoy what you are doing :)

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solipcoder    300
Great work so far. I would encourage you to continue with this project. I am kind of envious that you got this far. I have been a professional game programmer for about 7 years, and done a lot of hobby projects. One thing I regret though is that I never finished any of them.

Add enemies, and change the sprites and you can release your game.

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AlexB.hpp    201
You need collision detector cauze bullets gets thought terrain. Actually there is a lot of possible improvements. Does your character can shot only horizontal ax? Are there any other types of weapons? What about some enemies? What about twitter or smth else in it? Does it have achievements?

---

Looks like my English still pretty bad if I couldn't talk what I want. Edited by AlexB.hpp

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Nausea    258
Thanks for your replies!

Kuramayoko10:
I think I will skip slopes until I can grasp how to implement the real ones, had looked at that article earlier too.
I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself.
I won´t quit the project fully, I will however start trying things I might be able to complete outside the project and then import into the project after.

solipcoder:
Thank you. I will probably as I said to Kuramayoko10 continue in some form, but my goal was never to release anything or even completing an entire game.
I just started it to pull me in different directions, forcing me to learn stuff.

AlexB.hpp:
I take it you´re joking? ...

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AlexB.hpp    201
[quote name='Nausea' timestamp='1353942090' post='5004205']
AlexB.hpp:
I take it you´re joking? ...
[/quote]
Don't be mad about that... I didn't mean any stupid stuff. I wanted to said that you have a great possibility to make a nice game and take a lot of experience.

Some time I write/say totally strange things, but it's ok for me. That's how I start deep thinking.

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kevinjfields    297
[quote name='Nausea' timestamp='1353942090' post='5004205']
I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself.
[/quote]

Be careful with that. It might seem exciting working on everything yourself; however, you can very easily be overwhelmed trying to deal with so much at once. And this can be a major factor in losing the desire to work on the project. These 3rd party tools can be a real lifesaver, as they can take the place of a section of code that you may not want to work on, or may not be ready to work on. Now, this isn't to say that you should go and use external libraries for absolutely everything; but, you can put a library in-place of the systems you don't have the time, experience or desire to work on right now.

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Nausea    258
[quote name='kevinjfields' timestamp='1353951356' post='5004239']
[quote name='Nausea' timestamp='1353942090' post='5004205']
I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself.
[/quote]

Be careful with that. It might seem exciting working on everything yourself; however, you can very easily be overwhelmed trying to deal with so much at once. And this can be a major factor in losing the desire to work on the project. These 3rd party tools can be a real lifesaver, as they can take the place of a section of code that you may not want to work on, or may not be ready to work on. Now, this isn't to say that you should go and use external libraries for absolutely everything; but, you can put a library in-place of the systems you don't have the time, experience or desire to work on right now.
[/quote]

Ye I get what you´re saying but I feel that since I'm not aiming for a complete game, it´s not crucial to the project at this moment to patch it up with libs. I'm not looking to add anything that I can´t complete. Just get´s a bit boring when I get stuck on something I really wanna be able to do. Ofc I can jump to some other part of the project and start coding other things but it´s not as motivating.

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kuramayoko10    390
[quote name='Nausea' timestamp='1353942090' post='5004205']
I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself.
I won´t quit the project fully, I will however start trying things I might be able to complete outside the project and then import into the project after.
[/quote]
That is OK as well (having in mind what kevinjfields said). Still Box2D is open-source and you might get some inspiration there [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by kuramayoko10

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