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Gaps/Holes/Pixelation when rendering triangles

4 posts in this topic

I'm trying to learn how to render triangles with the DrawIndexedPrimitive function in DirectX9c.
I currently have triangles rendering but they don't seem to be rendering just quite right.
Here is a picture to show you what I mean:
See the pexelation? What am I doing wrong?
I've attached the relative files from my project to allow further investigation:

Here is the main code:

#include "WINlib.h"
#include "GFXlib.h"
int WINAPI WinMain(HINSTANCE cI, HINSTANCE pI, LPSTR cmd, int shw)
//instantiate window/directX9
WINPUT::Window window;
GFX::Graphics graphics(window.GetHandle());

//Index/Vertex data
typedef WORD Index;
struct Vertex { D3DXVECTOR3 pos; D3DCOLOR color; };
D3DVERTEXELEMENT9 declaration[3] = {

//Bulid triangle
Vertex vertices[] = {
{ D3DXVECTOR3(0, 0, 0), D3DCOLOR_XRGB(255, 0, 0) },
{ D3DXVECTOR3(0, 1, 0), D3DCOLOR_XRGB(0, 255, 0) },
{ D3DXVECTOR3(1, 0, 0), D3DCOLOR_XRGB(0, 0, 255) }
Index indices[] = {0, 1, 2};

//Build Vertex Declaration and Index/Vertex buffers
IDirect3DDevice9* dev = graphics.GetDevice();
IDirect3DVertexDeclaration9* dec = NULL;
IDirect3DVertexBuffer9* vb = NULL;
IDirect3DIndexBuffer9* ib = NULL;

dev->CreateVertexDeclaration(declaration, &dec);
sizeof(Vertex) * 3,
sizeof(Index) * 3,

//copy triangle data to Vertex/Index buffers
Vertex* v = NULL;
vb->Lock(0, 0, (void**)&v, 0);
memcpy(v, vertices, sizeof(Vertex) * 3);

Index* i = NULL;
ib->Lock(0, 0, (void**)&i, 0);
memcpy(i, indices, sizeof(Index) * 3);

//set rendering properties
//dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
dev->SetRenderState(D3DRS_LIGHTING, FALSE);
dev->SetStreamSource(0, vb, 0, sizeof(Vertex));

//render loop
dev->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(32, 32, 32), 1.0f, 0);
dev->Present(0, 0, 0, 0);


return 0;

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Enabling the maximum multi-sampling my video card supports helped a little, but not much.
I've rendered models from .X files in DirextX9 before and using
has never given me this issue before.

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Thanks Hodgman, that was exactly the issue. I made a ClientResize function for my Window class but copy pasted it from an older code file of mine that was incorrect. The copy pasta did it to me again >< Edited by skrug80sc

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