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Oracular

What Next?

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So, I've always wanted to make computer games. Not just simple games, either, but the kind that people might actually end up playing (which I am yet to accomplish). I've started off with small projects, and I've made two games with XNA in C# (a checkers clone with added missile functionality, both singleplayer and multiplayer, and a 2d side scroller with some basic projectiles and enemies and levels), and I know a good amount of C++. I've looked into engines, and whether it is best to make my own or use someone else's. I'm not necessarily looking to jump straight into the world of professional 3D game development, but rather a stepping stone that can further what I am doing toward the goal I have. Where do I go next?

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Can you more precisely describe your goal? What sort of games do you actually want to make?

Your next step should be moving towards the game you want to make. That might mean familiarising yourself with an appropriate engine before beginning your project, or it might mean making a simpler game of the same type using lower-level technology choices.

Unless there isn't a suitable engine available I would strongly suggest choosing one -- with the goal of making high-quality games it really wouldn't make much sense to spend your time recreating the work of others rather than actually working on your game.

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jbadams, are there any engines you can recommend in particular? There are a ton out there with many different features and many different prices. Is there a free one you can point me toward, with enough features to make a basic game? I'm not looking for anything crazy, yet at the same time I'm not really looking toward making anything at the bare minimum.

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Oracular, check out Unity 3D, it is great, free, and fairly easy to make a great 3D game if you know SOME programming. Plus, it has a great base of fans that will answer ANY questions, plus tutorials.

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[quote name='Oracular' timestamp='1353982988' post='5004385']
jbadams, are there any engines you can recommend in particular?
[/quote]
Different engines are more or less suitable for different types of games. What sort of game do you want to make?

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Hi,

This list will help much, but there are many game engines and component engines such as physics or graphics engines not on this list, so do your due deligence in research.
[url="http://en.wikipedia.org/wiki/List_of_game_engines"]http://en.wikipedia.org/wiki/List_of_game_engines[/url]

GameDevDotNet has a lot of information posted in recent weeks about this general area with "spot on" useful things.[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Take a look at things like SDL, MonoDevelop/Mono, SharpDX, and others.


Clinton

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