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Need to know some definitions

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[quote name='Álvaro' timestamp='1353974614' post='5004357']
I like to refer to MFC as Microsoft Fried Chicken. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

Wow, that's a lot more polite than what I used the F in MFC for... [img]http://public.gamedev.net//public/style_emoticons/default/ohmy.png[/img]

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To give some idea about the scope of the problem with MFC, not only is it a C++ library that was designed before C++ was standardized, it was designed before many of what now would be considered essential parts of the language were added. As such it does wonky things like have CRuntimeClass instead of using C++'s RTTI, has a custom exception system, and so on. And you can't just ignore the custom MFC versions of these things and use the native C++ versions, because of they are at the heart of the framework. Every time you use MFC it's like programming back in 1995 all over again.

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