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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cafeguy

Different Matchmaking SDK/API products

2 posts in this topic

Hi All,
I'm in search of any available Matchmaking SDK/API products for PC games, preferably open source if possible. I've found 2 big names so far, Gamespy and Steam. However, they have disabled the download of their SDK. All I've found so far is alot of sales-pitch documentation, but I'm looking for something technical, like the SDK and sample tutorials.

I've been tasked with evaluating a matchmaking product for an upcoming game my company is releasing. Can someone help?



Thanks alot in advance for any help. Edited by cafeguy
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If you're asked to evaluate just a single product, then it sounds like the decision is already made, and you should just figure out what it would take to use that product.
If you want to evaluate what the best matchmaking solution is, I suggest you talk to the Steam and Gamespy people, and get evaluation agreements with them as well, so you can compare all three.
Also, if you have contacts with console development, you can compare the matchmaking SDKs for Playstation Online and Xbox Live!
If you don't, you could still look at the old XNA networking library, which has a high-level interface to the Xbox Live! matchmaking system (but doesn't expose many details.)

If some open source system provided matchmaking, I imagine it would be Lidgren networking or RakNet, but last I checked, that wasn't what they focused on.
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Thanks hplus0630. I contacted both GameSpy and Steam. GameSpy no longer accepts new customers at this moment, and Steam needs to accept your game before releasing their SDK.
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