Jump to content
  • Advertisement
Sign in to follow this  
ingramb

CreateOffscreenPlainSurface fails with D3DPOOL_SYSTEMMEM

This topic is 2061 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

On my machine, I am able to create surfaces using CreateOffscreenPlainSurface in the system memory pool.

On another machine, this call fails. On the failing machine, I am able to use CreateTexture with a single mip level, and then retrieve that surface instead.

I notice that the documentation for CreateOffscreenPlainSurface does not mention D3DPOOL_SYSTEMMEM as a valid pool http://msdn.microsoft.com/en-us/library/windows/desktop/bb174358(v=vs.85).aspx. However, it is logical, and I have seen other code on the internet that uses it in this way.

So, is the documentation wrong and SYSTEMMEM is valid? Or should I not rely this? Is there a better way to create a single surface for use with UpdateSurface? Edited by ingramb

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!