Sign in to follow this  
TianWolf

Learning Soft Body

Recommended Posts

I want to get into Soft Body Physics, and want to know a good place to begin. I've read up on C++ and Lua but, only have experience on Unityscript and C# as well as a small amount of Java. Edited by TianWolf

Share this post


Link to post
Share on other sites
Hi there,

A good place to start is to make a loop of particles connected with springs. Then calculate the rest-area (or "2d volume") using the equation found [url="http://en.wikipedia.org/wiki/Polygon"]here[/url], and save it.

For each program loop, calculate the current area and calculate a pressure force, which could look like this:

Fpressure = stiffnes * (area - rest area)

Which is essentially just Hooke's law of elasticity in another form. Then, for each spring, apply a perpendicular pressure force to the particles in each end of the spring.

Integrate with time using your favourite algorithm and repeat. This will make the loop of springs into a neat little water balloon :-)

Cheers,
Mike

Share this post


Link to post
Share on other sites
Ah, okay. Let's go the other way around, then. To succeed with this you first need to know a few things about vector math, and I recommend you to write your own vector library containing all the stuff you need. In my opinion this is a brilliant way to learn math. You'll need to know how to find the length (or magnitude) of a vector, and you need to know what a normalized vector is. Also, you'll need to know how to find the perpendicular of a vector and how to find the dop product or scalar product of two vectors. Filally, you need to know how to project one vector onto another. There are loads of vector primers and beginner's tutorials out there, and I recommend you read through a few of them.

Cheers,
Mike

Share this post


Link to post
Share on other sites
There is a realtime physics course from Siggraph, which I found to be introductory, practical and comprehensive, you can start from there.
Among soft bodies, spring systems and finite elements systems are covered.
link: http://www.matthiasmueller.info/realtimephysics/index.html

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this