C# is used in Indie game development, and for tooling at AAA game studios.
By this Job posting http://www.compilerjobs.com/db/jobs_view.php?editid1=648 it is rumoured, that microsoft is planning a same native compiler backend for both C++ and C#.....
IF this news comes out to be true, then can C# replace C++ as the AAA game industry standard???
Or, is this job post talking about something else?
Can a native C# compiler by microsoft change the standards?
I'm guessing... C# to C++ "compiler" and then to machine code.
Or maybe, everything to CLI and then to machine code.
Or maybe, everything to CLI and then to machine code.
I think this might be reading too much into that job posting. I think it's more about optimizing both C++ and C# to work on new processors rather than optimizing C++ and C# to compile to similar formats.
I see nothing in that job posting that suggests anyone is trying to make C++ and C# use the same compiler backend. Frankly, the post explicitly says that they're interested in adding technology like autovectorization to the JIT compiler in the .Net framework.
This should be pretty obvious if you read through the full posting, including the requirements and description of the role.
This should be pretty obvious if you read through the full posting, including the requirements and description of the role.
Essentially, C# already compiles to native code.
You can even force it to happen ahead of time by calling 'ngen'.
You can even force it to happen ahead of time by calling 'ngen'.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement