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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Nico_gamedev

books to go further in C/C++/Java

4 posts in this topic

Hi,

I'm an average coder in C/C++/Java, and I would like to improve my coding skills and learn new things.

So do you know good books (or web links?) for C/C++/Java that teach really more than the basic scholar stuff, and instead venture into deeper and efficient coding techniques (code optimizations and tricks, and stuff like that) ?

Thanks! Edited by Nico_gamedev
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Are you familiar with basics of algorithm analysis and data structures yet? That's prerequisite when going for efficiency; any small scale optimization or language specific trick doesn't save you if the code is bad on a higher level.

I think one relevant book would be "Programming Pearls" by Jon Bentley. Heavy on thinking, but not very heavy on theory (no exotic algorithms, etc.). I have only thumbed it through but am planning to go through it later. It's a thin book, but digesting it properly will require doing a lot of the exercises and that will take a substantial amount of time.
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Cool that you want to venture into optimization and coding tricks, but don't forget the bigger picture. GoF Design Patterns will teach you how to structure your code better. Sometimes a good architecture will make it easier to optimize your program in the long run.
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[quote name='Bubsy' timestamp='1354234910' post='5005511']
Cool that you want to venture into optimization and coding tricks, but don't forget the bigger picture. GoF Design Patterns will teach you how to structure your code better. Sometimes a good architecture will make it easier to optimize your program in the long run.
[/quote]This. Learning to apply design patterns is a good step for improving your code. Good designs will help you to avoid redundant code and having to use hackish solutions to get around a bad structure.
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Thank you for your pieces of advice! (and don't hesitate to post other interesting book titles or weblinks). Thanks!
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