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Attack of the Gelatinous Blob - AI centric RTS game

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[b]Hello GameDevers! We'd like to share with you a project that's been sporadically worked on for about 2 years now in the form of multiple iterations.[/b]


The game is still in development. Public beta is expected out by the 3rd quarter of 2013. This is going to be a single-player RTS. As such the enemies, which will be mainly composed of urban civilians and the army, must be both challenging as well as entertaining. AI is a big focus for the game and will be achieved using [url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/a-look-into-the-ai-goap/"]GOAP techniques[/url].




The game was [url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/introducing-attack-of-the-gelatinous-blob"]first announced on IndieDB.org[/url], and that is our main hub for continuous updates, in combination with Twitter. We'll do our best to keep threads like this one up to date though.

Fore more, see:
[url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/"]Attack of the Gelatinous Blob on IndieDB[/url]

[b]Thanks for reading! Now we'd love to hear how you like it so far, and what you might want to see or do in a game like this.[/b] Edited by Erlend Sogge Heggen

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If anyone's interested in Entity Systems, we recently put up a post about exactly that on our IndieDB page.

It's pretty much a "primer on entity systems", so if you're unfamiliar with the concept you should still be able to follow along. On the other hand if you're already employing entity systems in your grand scheme to take over the world, you'll probably learn nothing new.

Also put up a little sample from the editor workspace the game is being made from. A big stretch goal of ours is to make the game fully moddable.
[url=http://media.indiedb.com/images/games/1/20/19783/ss-editor.png][img]http://media.indiedb.com/images/games/1/20/19783/ss-editor.png[/img][/url] Edited by Erlend Sogge Heggen

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