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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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erlend_sh

Attack of the Gelatinous Blob - AI centric RTS game

2 posts in this topic

[b]Hello GameDevers! We'd like to share with you a project that's been sporadically worked on for about 2 years now in the form of multiple iterations.[/b]
[b]Introducing...[/b]
[img]http://i.imgur.com/bMHfT.png[/img]

[youtube]http://www.youtube.com/watch?v=6DoYdSACFqQ[/youtube]

The game is still in development. Public beta is expected out by the 3rd quarter of 2013. This is going to be a single-player RTS. As such the enemies, which will be mainly composed of urban civilians and the army, must be both challenging as well as entertaining. AI is a big focus for the game and will be achieved using [url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/a-look-into-the-ai-goap/"]GOAP techniques[/url].

[img]http://i.imgur.com/Zn1NQ.jpg[/img]

[img]http://i.imgur.com/bhSL6.jpg[/img]

[img]http://i.imgur.com/GyX9r.jpg[/img]

The game was [url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/introducing-attack-of-the-gelatinous-blob"]first announced on IndieDB.org[/url], and that is our main hub for continuous updates, in combination with Twitter. We'll do our best to keep threads like this one up to date though.

Fore more, see:
[url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/"]Attack of the Gelatinous Blob on IndieDB[/url]
[twitter]aotgb[/twitter]

[b]Thanks for reading! Now we'd love to hear how you like it so far, and what you might want to see or do in a game like this.[/b] Edited by Erlend Sogge Heggen
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If anyone's interested in Entity Systems, we recently put up a post about exactly that on our IndieDB page.
[url="http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/the-entity-system"]http://www.indiedb.c...e-entity-system[/url]

It's pretty much a "primer on entity systems", so if you're unfamiliar with the concept you should still be able to follow along. On the other hand if you're already employing entity systems in your grand scheme to take over the world, you'll probably learn nothing new.

Also put up a little sample from the editor workspace the game is being made from. A big stretch goal of ours is to make the game fully moddable.
[url=http://media.indiedb.com/images/games/1/20/19783/ss-editor.png][img]http://media.indiedb.com/images/games/1/20/19783/ss-editor.png[/img][/url] Edited by Erlend Sogge Heggen
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