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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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thornx1

C++ having problems with making a bot for MY private server.

2 posts in this topic

I am making a server for a mmorpg somewhat soon, and i want to release a bot to go with it, since i dont want people having the ability to level to the maximum within a week or less but i don't want them to be discouraged from the amount of farming exp and items, so i want to make a bot that handles -8 accounts. im somewhat good with c++, do not tell me "use autoit" i am trying to make it look somewhat professional and actually work with the settings on their computer, I am good with the functions for windows.h but i cant figure out how to make the bot read or write to memory nor can i figure out how to use softice(not sure if i even have the correct one.)

Now, the game is simple and i would have only 2 spells per account being used (long or short ranged) and monster icons and hp are always in the same x,y pos so the AI is very basic having all the accounts do the exact same things, but i cant figure out how to look at let alone edit the packets to allow my bot to work without having each account become the focus window at every step of the fight.

the reason for 1-8 accounts is that most people on the normal server have anywhere from 1-8 usually 4-8 once they reach higher levels to allow for them to be able to do things without searching for a group since most dungeons take up to 5 hours at higher levels and it would be easier to have all you need instead of being stuck half way through once someone decides that they have to get off or you need to leave.. you know how it can be. anyway,

it is strictly for my server, but its not up yet so i cant learn with it, and im not the host i am paying my friend to set it up but he has no idea how to make a bot so im looking for some help.

I would like help with
-some tutorials on or around the subject.
or
-someone to help me through it(i don't need much help, an hour or two would probably be enough for me to get in the right direction)
or
-the source code to someones bot(i could probably look through it to find what i need.)
or
-where to go to find someone to teach me (cheap)
-2

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[quote name='Khatharr' timestamp='1354257604' post='5005599']
I'm thinking this is not gonna happen.
[/quote]

Why not?
-1

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