Ooops... XNA is dead?!.

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49 comments, last by 3Ddreamer 11 years, 4 months ago

Hi,

Game developers, including world class ones, are making great C# based games even now, as is the case with the most common languages.

I personally would look at SharpDX or Mono first and then other options like Unity 3D. I feel that someday C# will be at or near parody with C++ in a general sense in the game development community. The language itself is more than 95+% of game developers need and certainly beginners and intermediate programmers have practically everything they need in C#. Why change ships in mid - ocean? smile.png



Clinton


Microsoft has done it before. OK, I agree, everything was for the best, but it would be nice to hear some announcement. Developers are people too and they deserve a good treatment.
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[quote name='DmitryNik' timestamp='1354296922' post='5005748']
Thank you, guys, for your answers. Topic can be closed unless microsoft specialists will come here and break all rumors(I doubt it) =)

FYI, here at GameDev we discourage closing topics (or marking them as [SOLVED]), specifically because someone may have something good to contribute. If not, then the thread will die a natural death.
[/quote]

I'm sorry. I didn't know it.

Well... Maybe we'll se a new XNA when the next Xbox comes out?


I guess, Microsoft will come up with something new and exciting.
There is plenty of support for C# outside Microsoft. A game developer could make an AAA quality popular game using C# with little or no Microsoft direct support right now and over the next several years, too. No language depends exclusively on Microsoft support for game development. I believe you know this, but just for clarification.


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer


There is plenty of support for C# outside Microsoft. A game developer could make an AAA quality popular game using C# with little or no Microsoft direct support right now and over the next several years, too. No language depends exclusively on Microsoft support for game development. I believe you know this, but just for clarification.


Clinton


This is true.
I know most of you guys are C# devs but remember us Vb devs are affected as well. Typically VB is not a strong language for game dev but with the support of XNA it was a blessing. Now were just kinda left in the dark again. Microsoft needs to stop pissing off there devs or everyone will switch to IOS eww.

I know most of you guys are C# devs but remember us Vb devs are affected as well. Typically VB is not a strong language for game dev but with the support of XNA it was a blessing. Now were just kinda left in the dark again. Microsoft needs to stop pissing off there devs or everyone will switch to IOS eww.


Or Android OS. As I mentioned above, developers are human beings too. And Microsoft MUST to treat us well.

NVIDIA provides UDK for free and other their libraries.

NVidia have zero relation to UDK. UDK is made by Epic.




Monogame is more or less an exact clone of XNA. Porting between the 2 is usually a case of switching your using statements and your references. Plus you gain mac and linux support (and more). On supported hardware it uses SharpDX as its backend, this is a DirectX wrapper (supporting 11), otherwise it uses OpenTK as its backend which is an OpenGL wrapper.





There are excellent VB.net > C# converters out there. Any library that works with C# usually works fine with VB.net.

Microsoft needs to stop pissing off there devs or everyone will switch to IOS eww.


I would switch to Linux in a heartbeat before going to Apple. Actually, even if all computers in the world except for Apples were to stop working, I would start a new career before switching to Apple.

And with the train wreck that is Windows 8, I'm getting very close to switching over to Linux completely.

I would switch to Linux in a heartbeat before going to Apple. Actually, even if all computers in the world except for Apples were to stop working, I would start a new career before switching to Apple.


Jeez, that's a little harsh. What about the fact that almost everything that runs on Linux also runs on OS X and that they're practically interchangeable? And what about Clang and other cool Apple things?

Also, you'll go broke targeting Linux. There's no market there.

Now, once Steam releases on Linux... I don't think there will be a huge stampede to Linux, but it could be a pretty monumental shift.

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