Sign in to follow this  
Followers 0
binsansballs

Lighting models...

1 post in this topic

Hi,

I'd like to render lighting effects for an indoor environment, where there are about 20 different light sources
You can roughly imagine it as a cinematographic set -- the subjects to be illuminated are mostly humans.

Currently, I simply model the light as a 9-values vector (by using a spherical harmonics representation).
Do you think it could be an appropriate model, or is it too poor?
0

Share this post


Link to post
Share on other sites
If you want specular, then SH isn't really going to work. Good specular is very important for getting realistic-looking skin, so you may want to apply at least a few lights analytically.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0