Advertisement Jump to content
Sign in to follow this  
binsansballs

Lighting models...

This topic is 2244 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I'd like to render lighting effects for an indoor environment, where there are about 20 different light sources
You can roughly imagine it as a cinematographic set -- the subjects to be illuminated are mostly humans.

Currently, I simply model the light as a 9-values vector (by using a spherical harmonics representation).
Do you think it could be an appropriate model, or is it too poor?

Share this post


Link to post
Share on other sites
Advertisement
If you want specular, then SH isn't really going to work. Good specular is very important for getting realistic-looking skin, so you may want to apply at least a few lights analytically.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!