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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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orlok8

how do you spend most of your time on minecraft

5 posts in this topic

i spend my time mining i even have my own mining song
[url="http://www.youtube.com/watch?v=LMuRBR8nPZ4"]http://www.youtube.com/watch?v=LMuRBR8nPZ4[/url]
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I cant believe I watched that vid 3 times despite not liking it once ;)

Oh and as for time spent on minecraft, I never lasted long on the game, always felt like a chore Edited by Dynamo_Maestro
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I'm perfectly ashamed to say that when I did play minecraft it was mostly brony RP servers, lol. I played on single player once or twice and it was just too boring.
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I never found Minecraft to have much replay value in singleplayer. I usually get bored of out my mind roughly 20 minutes into a world. Perhaps it's my imagination or something, but I just find it dull. I think the landscape generation has a lot to do with it - it's just not interesting. It has this sick, isotropic "this has been generated procedurally" feel to it, though that's just my opinion.

Also, the lack of anti-aliasing and mipmapping really strains my eyes. I've been waiting a long time for this, but apparently Mojang is not able to add a boolean flag and two lines of code to their pipeline, so you need to download a mod, which requires modloader, which requires some other dependency which only works half the time and breaks with every update (and, no, you can't force it through the device control panel - that trick works for nVidia but AMD doesn't play nice with it). But anyway.

Multiplayer on a good server can be really fun, though, when latency isn't too high.
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I bought Minecraft Pocket Edition, and I never really got into it. There's sheep, zombies, and boring building. The programmer art doesn't help either.
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me and my friends have a private server, and run tekkit on it, which has given us 10 fold worth to do, i've been building small games with computercraft such as pong/tetris/snake, i'm thinking of trying to do a platformer next,

it was very humorous, i was looking up how to get a random number in lua by googling "lua random", and the first result brought me to [url="http://forums.qj.net/psp-development-forum/39995-random-command-lua.html"]this[/url], 6 years ago when i was just starting out, i asked the same question, i disabled personal results and apparently it's listed at the #3 result, still it was quite a blast from the past. Edited by slicer4ever
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