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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Taylor Ringo

DreamWeaver for HTML5 Game Dev?

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Hey I want to know if I can use Dreamweaver CS5.5 for HTML5 Web and Mobile Native development? A friend gave me a copy. Also which template and frameworks would I use? Or would any framework do? I just need to know which Template for Desktop Web and mobile also Mobile Native.
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What you can do with Dreamweaver you can hand code also. What I'm going to type may be controversial but let's go for it.

Because browsers are so different, I think it's worth the time to dig into hand coding. Sure Dreamweaver seems easy but HTML is easy itself, it was meant to be learned by the whole world. Dreamweaver code is usually sloppy, the last time I saw a designer use it, it had lots of extra tags in it and things were named so that you could tell it was made in Dreamweaver. I spent plenty of time cleaning up the code she sent me that Dreamweaver spit out. After I removed all the extra things it added, the formatting she couldn't get right in Dreamweaver I could fix with hand code. Bottom line, if you can't hand code HTML, you aren't even trying and anyone that saw your code would think that about you. My company is not a game development company but a web development company and someone would get laughed out of the building if they expected to use Dreamweaver. Honestly, it's only use is for a designer to pretend to be a developer in our field. If you used it as a stepping stone, ok but relying on a program to write HTML is very lazy.


Dump Dreamweaver and head into the specifications is my opinion. W3C is the group that makes the standards so they are the best source.
[url="http://www.w3.org/TR/2008/WD-html5-20080122/"]http://dev.w3.org/ht...ingle-page.html[/url]
Some people also start at w3 schools (not related just a similar name). [url="http://www.w3schools.com/html/html5_intro.asp"]http://www.w3schools...html5_intro.asp[/url]

If you get used to getting your information from W3C on how things "should" work then you will know when something is browser deficient and you need to do a workaround because of the browser instead of blaming the problem on your program or web languages themselves. It takes minutes to write HTML and hours sometimes to make it display the same in all browsers without practice. You might like reading this on the subject http://en.wikipedia.org/wiki/Tag_soup . Edited by hybrid_ham
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