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lomateron

question, using DrawIndexedInstanced with BlendState

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Does blendstate works if i am using DrawInstanced and every instance is rendering to the same texel of a texture?
Example:
The texel i am rendering starts with 0 value
The blendstate is configured to make every draw add the value that already has the texel with the value returned by the pixel shader.
The pixel shader always returns 5.
So if i draw 4 instances
Will the texel in the end have a value of 20?

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