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Serapth

(Simple) Game Math Tutorials

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haha, I have already advertised this site to my college VGDC for some tutorials on the many things provided.
I have gone through some and it's really nicely setup. Edited by Cdrandin

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[quote name='Cdrandin' timestamp='1354498822' post='5006462']
haha, I have already advertised this site to my college VGDC for some tutorials on the many things provided.
I have gone through some and it's really nicely setup.
[/quote]

Thanks for the mention, what is VGDC btw?

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Added another tutorial, [url="http://www.gamefromscratch.com/post/2012/12/12/GameDev-math-recipes-Collision-detection-using-bounding-circles.aspx"]Collision detection using bounding circles[/url]. Think of it like a rounded easier to deal with bounding box!

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Added another recipe, this one by request. It shows [url="http://www.gamefromscratch.com/post/2012/12/17/Gamedev-Math-Handling-sprite-based-shooting.aspx"]how to handle sprite based shooting[/url]. The bullet will travel in the direction you click, the distance from the jetsprite determines the speed.

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