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RipSUp

Age, Death, and children

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RipSUp    122
Okay i am working on some ideas for a TMORPG (T is for Tiny ) I am working on and was just wanting to get your guys input on these subjects. Age - I plan on making age a relatize thing for the players. When you character is created he starts out being 20 years old. When you are younger what you do affects your stats more then later because you are still shaping your character. If you were to do some sort of strength training (be it fighting or training at the local guild or helping the local buisnesses by doing wood cutting or rock removal) it would help your strength stat more then if you were say 60. But also over time things like wisdom will increase and may increase faster as you get older so you would fight smarter and not need the strength as much BUT you would still have a lot of strength so you could still smack around the new stronger kids on the block through brains not brawn. Age also helps to let players know who has been around for a while and who hasn''t. Your player would age even when you are not using him. I was thinking about roughly 5-8 years a month so that in a year a player would be in his 80''s. Age would also play a role in the political system where rules could be set up in some cities that a Player can not be Mayor if he is under or over a certain age and that players could have lengths of terms. Maybe even set up social security J/K. Also it would be possible that a city can have set up Mandated military service where if your city is under attack and you are frmo the ages of say 20-30 you would be required by law to help defend if you are available. This would mean that even when you are not actually playing the computer could AI control you to defend the city, it would never be required for you to attack another city though only defend your own. Death - Death''s always the trickiest part of any ORPG I think. It always sucks to die and lose everything but it means no real risk to you if jsut start back with little lose then mayeb some EXP and maybe a weapon or 2 that you can go back ni 5 minutes and get anyways. So here is the way I was thinking of handling it. Linked to the age system set up above a player could die with little or nothing lost from the ages of 20-35 but then after that all player deaths are permanent and you have to start over again after that. There would be resurrection spells but they would not be a scroll that costs 100 bucks it woudl be somethnig that would take a very strong mage and would not be something that the fellow couldn''t do over and over. It would basically only be there as an option for a mage to try and resurrect someone of great power who could give them somethign in return (that''s more detailed with the storyline I am planning.) This I would believe make it so players could get use to playing and not really have to worry about dying to much but later has to once they know how the agme flows. Also this would make for lpayers who make it to the age of 80 are more respected because they were able to live their life that long without falling victim to death (or can be looked at as a giant pussy for never tryign to go outside his town.) Also after you die when ou cmoe back your character will start out a bit better stat wise then when you first start with a new character. This is to make it not so bad that you died and will give you the option to maybe create an even greater character quicker because you will have a bit of a head start. Also if you die defending your town no matter what age (saying you were forced into it while you were not there) you will not lose anythign and it will seem liek nothing happened to you (though your house might be burned down from invaders) Though also after a certain point I was thinking abotu making it possible for you to die in your sleep. A player may get to be of extreme power and the storyline may have evolved to make him a big part (say he is the evil ruler of a city killing off people for no reason and people may try to revolt against him or a band of merry adventures may try to free this city.) It would suck to fight your way through a heavily guarded fort jsut to get to the end real person and find him offline. This would only be allowed to players of great power and someone liek that would haev many guards and monsters to defend themself most likely. Also the player would have AI to defend himself so yuor character woudl still have a chance at warding those people off. This i where the reserrection mentioned earlier would come in. After this very evil players death the people would bury his corpse probably in someplace somewhere well guarded so that noone coudl ever reserruct him. This is where others could band together to reserucct him so they can use him for his powers and work with him to say recreate his empire. Now when that player is resurrected you get 2 options, the player who originally controlled him is given the option to start controlling him again or if he declines (or is no longer playign the game) AI will take over his position. Now i know AI can not make up for what a plyer brings to the character but it woul be bad for teh players to adventure that far and not get anything in return for rescueing the character, or possibly the player would come back tolife to imbue them with some new gift that he once had and then coudl disappear not to be seen from again. Children - Alright here was another interestnig idea i had. Okay first example if you die permenantly you have the option to come back as a child of your character. What this would mean is that your player would be similar looking (same haircolor skin color and such, though you can change sex if you wish) to what you did look like and your stats will be similar to yours in balancing (but just a lot less powerful). Next after you get to a certain age you will be allowed to let new players be yor children. This can help to give a new player someone to help them out a bit and maybe get them started off better. Players could then be offered children say every 5 years of their life after the age of 45. Now when this player dies who has children his belongings will go to his childeren be it land or money or items (after a tax by the goverment of course , this is would be so a player didn''t jstu die comeback as his own child and get everything the way it was before.) The player before he dies has the ability to make a will and decide where it all goes. If a player doesn''t make a will it''s divided evenly between them all. Also for players that are brand new to the game that is a child to someone else they do not get the bonuses to stats and have them pre assigned to where they are or have to look like their parent at all. Well give me your input on these ideas. RipSUp P.S. sorry for all the typos and bad spelling I have been working late and need sleep

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Symphonic    313
Are you talking about humans? I''m hard pressed to see a sixty year old man hand it to me unless he''s a master of several martial arts and has been training consistently his whole life.

Careful with the race


- God created the world in seven days? I think I can one-up him!

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Guest Anonymous Poster   
Guest Anonymous Poster
Damn, my dad is like coming up on 60 and I''m pretty sure he could kick my ass if he wanted to. (I''m 18 btw)

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Hase    313
uh.. why not integrating the children-idea into the roleplaying? (You do know where children come from, right?). I mean, let the player find a wife and have children, instead of having a popup box every five years which says "have kid, yes/no ?"

But basically (except from the hell you´ll have when actually trying to make a game where death is that rare but still fun) i like the idea about having virtual children.

and please use your return key every once in a while

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RipSUp    122
Sorry, was a long night and I just kind of kept rambling.

Yeah I know it''s hell to make death not to unenjoyable but also meaningful at the same time but I will try to enjoy the challange.

With the age thing this is fantasy. In Britiania Lord British is like hundreds of yeasr old. And teh avatar is like 100 something too but that''s because years are 1/10th what they are here. Yeah I know a 100 year old guy would haev enough problems walking let alone kicking a 20 year olds ass but the fantasy is that over time a player becomes more knowledgable and better that way.

There were some D&D characters I remeber kind of like this (sorry don''t follow D&D storylines very well.) You arent'' goign to find a 20 year old level 50 Fighter or mage. But those guys who are at that level took time and are probably in there 60''s-70''s.

And on to the children. Well I wasn''t planning on having a pop up box but more of a whore house you could go to and get a kid. I also planned to allow players to become virtual partners but to make that happen would be kind of strange I feel for requirig people to get a partner to haev a kid. Virtual courting would be kind of hard. I like to socialize and want my players to also but i wouldn''t want it to turn into cyber orgy.

But thanks for your input, hopefully more will come And hope my enter key worked better this time

RipSUp

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Vendayan    278
RipSUp, if you are looking to find a partner or group to work on this project please send me an email at:

Vendayan@hotmail.com

I am working on a project alot like what you sound like you are working on and in some ways I think I am a couple steps ahead of you I think, but it seems like our projects have some very similar elements, from the aging thing, to what I believe you mean by saying TMORPG.

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Hase    313
quote:
Original post by RipSUp


....but more of a whore house you could go to and get a kid.




LMAO

well... how about fully integrating it into the roleplay (Maybe even players w. players?)? Cause I kinda dislike the idea in the way you sketch it...

...and the conservatives are going to hate you lol...

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RipSUp    122
Well, again Hase I''d liek to say I''d love to have it that way but I''m seeing it as impossible to really get players to do that.

And all i have to say is I voted for Bush and they will leave me alone

Also I would hate to have 13 year old boys marrying 56 year old men pretending to be 21 year old woman who then trick the 13 yea old to met them somewhere and kidnap them and then my game get the bad press ebcause of it Or wait maybe more peopel woudl want to play it then after hearing of the gae on the tele

Vendayan - Thanks for eth offer but this is a game I am developing in my spare time between 2 other projects I am worknig on and hope by the time those 2 get near completion I will be able to start this one up and going, but that''s probably 2 years from now.

RipSUp

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krez    443
quote:
Original post by RipSUp
And on to the children. Well I wasn''t planning on having a pop up box but more of a whore house you could go to and get a kid. I also planned to allow players to become virtual partners but to make that happen would be kind of strange I feel for requirig people to get a partner to haev a kid. Virtual courting would be kind of hard. I like to socialize and want my players to also but i wouldn''t want it to turn into cyber orgy.

you don''t want your entire population to be whoresons, do you?
but anyways, you could have NPC spouses (i mean, if two adventuring warriors had a child, who would watch the baby while they are out slaying dragons?)

--- krez (krezisback@aol.com)

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Symphonic    313
I don''t see the problem really. If two players consent to have their characters have a child (one player must be female, and one must be male), then they can go to a tavern in a town and simply choose a special option when choosing their room: "Mate" which lets them have the afformentioned child (Let''s say gestation takes one night, for continuation of play). The next morning they have a child, gender is randomized, and the child has inherent affinity to both it''s parents skills (or whatever). Then the players decide who gets to keep the child.

Here''s where it gets cool, the female has a +0.5 bonus to deciding where the child goes, then for every child a character has they get a -1 modifier. So if they have the same number or the male has more, the female decides, otherwise the male decides.

The character who gets it can then override the natural decision and give it the other parent.

So once the child has been left to one of the parents, that parent can do one of four things:

1. Retire the old character and use the new one with all the old items
2. Leave the Child in a nursery (special building found in towns) so that if the elder character dies, he/she will be transfered to the child.
3. Leave the Child in a nursery for trade. A document item is given to the parent. Anyone may make a request which must be confirmed by the controlling parent, so the document must be traded, after that the child is transfered to the requesting character (note that this is the same as giving the child to a friend if you trade the document for nothing).
4. Leave the Child in a nursery as an Orphan. So the first person to make a request recieves the child and may do as he/she wishes with it.

There should be child tax as well (which rises exponentially with each added child), so characters are not inclined to keep hundreds of powerful children as trading tools.

you could also have inter-racial breeding to generate more interesting children.

You might even create "digital Genes" for the purpose of determining the outcome of the mating process. Maybe green skin is a dominant gene.

George D. Filiotis

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