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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Christoher Randin

Decently experienced programmer, but relatively new to the game development environment

2 posts in this topic

Hiya, all. Pretty much all my programming experience has involved C++ and Python. I have just recently played with Pygame creating breakout and very simple platform game. I am honestly researching everyday on what thing to learn and keep getting at a stand still.
Honestly my list is crazy as to what I want to learn.
Just recently, I am starting to work with SDL which I will later move onto OpenGL as I have already gotten OpenGL Super bible, but using SDL as a way to feel comfortable with C++ again.
I have gotten stuck as to what to really learn. I am really interested in HTML5, CSS, JavaScript, embedded programming for games iPhone, Android, etc., learning math behind 3D graphics as "core", I have decent understanding of 2D graphics, but I am refreshing myself every now and then. The thing is I really don't know much about 3D graphics so I have been sticking with 2D for now, but i want to convince myself to do more. So far I have stuck with Python and starting C++, but there are so many other places I can make games for like embedded systems, desktop, HTML, flash, etc. I have checked out cocos2D for HTML and a bunch of other stuff which can go for embedded systems and what not.
Where do I start, what do I pick? So, my many hours of research looking up these things seems to put me into an infinite loop to where I can never leave my game. I am simply looking for a a way out. I have not listed all the things I have looked into just to spare my own sanity I will leave what I have listed.

I have also looked into engines, but I feel I am still interested in learning stuff and engines hide a lot of the learning from me, although it does teach value in learning how to use an engine along with simple understanding of 3D graphics.

[CODE]
while ( stuck_in_my_own_insanity == TRUE)
{
me.Research();
//stuck_in_my_own_insanity = FALSE
// ^^^ Please someone help uncomment it
}
[/CODE]

Just a fun thing to show I need a nice path to follow. Edited by Cdrandin
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Think about what you want to accomplish. A 2D game? A 3D game? A nice and correct website? A mobile game? The point is that you should not make a product (in this case, a game) for sake of programming, but program for sake of a product. Once you know which product you want to make, you start researching how to do it.

This does not contradict the "path is important" philosophy of hobby programming: you need a goal in order to see a path to it.

Pick a goal. And have fun!
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Udacity has a couple of courses starting in the first part of 2013 that might be of interest to you. I'm signed up for both. Udacity has been the best learning experience for programming I've had yet. And best of all, the courses are free.

HTML5 Game Development - Building High Performance Web Applications
Interactive Rendering - Introduction to 3D Computer Graphics

http://www.udacity.com/
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