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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Emircan Ayvaz

Starting Game Programming

4 posts in this topic

Hi everyone, i am the new member of this nice forum,i am happy to join here.Now if i may ,i will ask my simple repeated question :)

i'd like to be a mobile game programmer(android or ios doesn't matter i love both and i both love java and obj-c ) but before starting directly to mobile ,i want to know if its the best choice to start with them or do something else.By the way i would like to make my games 2D.

Thanks everyone,if i forgot to add something about this topic so that you can give your opinion,please tell me so i can fill in the blanks

Emircan.
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I'd say dive right in. Do what sounds fun and just start making stuff. Just keep your scope realistic on your projects.
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Exactly. There is no "right way" to start out with things like this. If you want to be a mobile game developer, start making games for the mobile OS of your choice. Follow your heart and do what you like. Having fun with what you do is the most important thing, since that keeps you motivated towards the goal of becoming a mobile game programmer.
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I would agree with what others have said: There is no "right way", and you should just start with whatever is likely to keep you more motivated.

When you have the motivation, the rest is just hard work that you won't mind doing.
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Thanks guys, i thought about this but i want to ask everyone's opinion so i don't say myself "do i start in the right way,why didn't i ask people before starting this". And now i am ready to go .Thanks again everyone
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