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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Elias Viglione

Innovative Run & Gun Zombie game (Android)

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Hey guys!

I've recently released this game, the iOS version comes in a week or so when approved! To keep you updated on my games n updates etc, check out me in facebook [url="https://www.facebook.com/panicartstudios"]here[/url]

[img]http://panicartstudios.com/kuvat/exterm.png[/img]

eXtermination is a "Run & Gun" game where you slaughter hordes of zombies while dropping, sliding and destroying objects in your way. The game offers a cool retro video game vibe with high quality pixel art, and epic metal sluggish music. We are trying to bring back some of that good old 90s touch in a modern way!
You play as Derek Osmond, a badass caught in the middle of a zombie invasion. Your job is to guide Derek through the levels into the safe room. There are various kinds of zombies with different abilities. There are many different gadgets to interact with: sliders, buttons, switches, jump platforms, keys, gates and much more!

Gameplay:

Like in all runner games, the player moves to the right by itself. To have more control, you can unlock three basic abilities. The first one, "Stop or move", is available from the start, enabling the player to stop at any time. The second ability is "Jump" and the third is "Duck". I guess you can figure out what those two do!
Once you've unlocked the abilities, you can return to earlier levels to obtain badges that were previously unreachable.
The levels are filled with zombies, so you need to deal with them at the same time you as you drop blocks and slide moving blocks in place to clear the way.
Shooting works so that when you tap a destroyable/killable object (like a zombie), the shooting activates. The player character will shoot to your fingers direction till you let go of the screen.

Features:

- 45 hand crafted levels in three different areas (city park, winter, industrial factory)
- Three basic abilities to unlock
- Seven weapons to buy and upgrade up to five times
- Shop where you can buy ammunition and accessories
- Updates for new levels, weapons and accessories
- Over 30 different objects to move/use/destroy

[url="https://play.google.com/store/apps/details?id=com.panicartstudios.extermination"]https://play.google....s.extermination[/url] Edited by PanicBomber
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