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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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azonicrider

To those that are also web developers

8 posts in this topic

Do you use the same language, for web development, and game programming? I've never realized how logical that is, because using a language like Python, is alot more fun than using PHP.
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Do you only use one language for web development, or only one language for game programming?

I can't say I have a particular go-to for [i]either[/i] task, although I certainly have preferences for specific types of tasks in either area, so my answer would have to be "sometimes". [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


It's well worth spending some time learning different language and technologies in any area so that you can pick and choose those appropriate to the tasks you're working on at any given time.
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Is there a language that can be [i]comfortably [/i]used in both situations?

I use Ruby for web apps. Although I would love to use Ruby for gamedev, I don't think it's that common. Plus it all depends on what platform you are targeting. I wouldn't use C++ if I'm targeting .NET, for example.

So yeah, ultimately you need to use multiple languages.
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I would be comfortable with using Perl, Haxe, Python, in both situations.

But I've realized using the same language for everything, isn't as good as I originally thought.

A good programmer needs to be experienced in multiple languages.
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Web: I regularly use PHP, Scala, Java, Ruby, Javascript, SQL, Python
Games: I regularly use C++ or C#

The only ones on either list that regularly gets use on both (from other people) would by Python and C#. Maybe a little Java.
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There is no programming problem that can't be solved with assembler. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
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C# for web (ASP.NET MVC) and everything else, although I try to include C++ when I can for the sake of experience, and hopefully when im doing things a bit more lower level include CIL / ASM / C to the equation for the sake of experience ;) Edited by Dynamo_Maestro
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C# with everything, lots of diferent C# frameworks depending on what i do on (WPF sitefinity & raw javascript+wcf), unity for gamedev.
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Hmm I can see C# and maybe Python being usable on both, otherwise they're usually different (albeit not dissimilar. JavaScript, Java, PHP, C# are in many ways very similar).
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