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MrJoshL

Too Much DLC?

28 posts in this topic

[quote name='Khaiy' timestamp='1354771175' post='5007641']
Take a game like Goldeneye (N64 version) and think of how many features were available: single-player content, multiplayer maps, weapons, characters, etc. Next, a game like the original Halo, and think of the same features. Finally, think about a game like Black Ops 2. I don't play a ton of shooters so I'm not in a good position to make the comparisons.
[/quote]

Yes, let's do compare a few things...

First, the rough amount of content. Content is expensive to create.

How complex were worlds in Goldeneye? The total cartridge was 12MB, so I'll guess that all the maps and worlds came it around 3-4 MB.
Many good maps from HaloMaps.org weigh in around 30-50 MB.
Black Ops First Strike was 1695 MB, although it did include significantly more than just maps.

Let's next look at developer count.

Goldeneye's wikipedia page says it had 9 developers for 2.5 years.
Halo 1 was 3 studios and based on the credits had roughly 50 developers for roughly 2 years.
Looking at credits for Black Ops, I'd estimate around 100-150 developers for roughly the same duration.



Just on that --- comparing costs to develop and not other factors like markup, advertising, and so on, I'd say your getting a relatively great deal on the later games, and Goldeneye was relatively overpriced.
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Yes, that's what I was thinking some days ago. Even if game prices are roughly the same, teams are now really really huge and so are the investments which explains a lot about why some producers don't want to innovate ( especially when we add the crisis ).

So in a way, it will be logical to increase prices, but at the end you have to sell your games and if games are really too expensive, they will not sell well. Of course nothing new but you can see that some games tend to be more expensive. ( Black ops for example and console games ).
But another thing which balances game prices quite well, is the fact that there are much more players than before.

To be fair about this discussion about DLC and add-ons, one should say that some add-ons were really bad. For example, the Blue Shift add-on which adds 3 hours. Edited by Rakilonn
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frob: also don't forget the multiplayer mode in Goldeneye was added in at last moment and without permission from management
http://www.gamasutra.com/view/news/175899/How_GoldenEyes_famous_multiplayer_mode_was_sneaked_in_at_the_last_minute.php

But yeah, you mentioned another issue, development costs have been constantly increasing over time =/
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[font=lucida sans unicode,lucida grande,sans-serif][quote name='frob' timestamp='1354668786' post='5007246']
No, I don't believe it "ruins the value of the game".

I first consider who is complaining, and the extent of their complaints.
Many players whine "these maps should have been included!", but these same players whine about just about everything:
The same people whine that games costing tens of millions of dollars should be free or cost just $1.
[/quote][/font]
[font=lucida sans unicode,lucida grande,sans-serif]Frob does make a good point here...
Personally, I prefer to wait a few months to get a new episode from the games I love -- thinking of Half-Life 2, Fallout 3 and The Walking Dead -- then wait years for the next chapters. And yes, I would gladly pay/did pay for DLCs.[/font] :)
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[quote]Looking at credits for Black Ops, I'd estimate around 100-150 developers for roughly the same duration.[/quote]
I betcha lots of those werent working on the core game but filler polish
eg cgi films, voice work, soundtrack etc
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[quote name='zedz' timestamp='1355019931' post='5008672']
[quote]Looking at credits for Black Ops, I'd estimate around 100-150 developers for roughly the same duration.[/quote]
I betcha lots of those werent working on the core game but filler polish
eg cgi films, voice work, soundtrack etc
[/quote]
you'd be surprised. Iterative titles have a crapload of developers just because they have such small turn around time. I actually feel like 150 is probably at best a modest estimate.
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