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Stuntdk

DirectXTK and PNG transparency

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Hi,

I am trying out the Spritebatch function in DirectXTK, but I am having problems with transparency in .png images.
My code is based on a stripped down version of this example http://directxtk.cod...cussions/390346

The sprite png image is from Microsoft XNA Shooter example "player.png"

Any ideas how I can get transparency with DirectXTK?

Thanks!

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You can also just pass your own blend state to SpriteBatch::Begin if you don't want to use pre-multiplied alpha.

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