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DirectXTK and PNG transparency

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I am trying out the Spritebatch function in DirectXTK, but I am having problems with transparency in .png images.
My code is based on a stripped down version of this example [url=""]http://directxtk.cod...cussions/390346[/url]

The sprite png image is from Microsoft XNA Shooter example "player.png"

Any ideas how I can get transparency with DirectXTK?


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I have found out why I had this problem, turns out that DirectXTK Spritebatch expects an image with pre-multiplied alpha.
The source images I had were not pre-multiplied.

Found a nice little application that could do the image translation easily [url=""][/url]

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