Jump to content
  • Advertisement
Sign in to follow this  
Taylor Ringo

Flash iOS Building

This topic is 2030 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey whats the process to build iOS games made with Flash CS5.5 on Windows? Do I just pay the $99 apple developer fee and thats it? could someone walk me through this?

Share this post


Link to post
Share on other sites
Advertisement
You also have to buy flash, or more likely the entire CS bundle which has a four-digit price tag.

Then you need to develop the software, which requires both technical skill and time investment.



And then, after you already have a game created in flash, there is the apple fee to get it up there on the store.

Share this post


Link to post
Share on other sites
Flash is free for commercial use, the Adobe toolchain is not. Free development alternatives exist. iOS will not run the Flash web plugin. You can build an Air executable and put it in the app store. You have to pay Apple for this, as a regular app.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!