• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Medo Mex

The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line

14 posts in this topic

I just installed Windows 7 on a PC and getting that error message when I try to run D3D9 application, even the runtime library is set to "Multi-threaded (/MT)"

Any idea how to make the application run without having to install applications other than pure Windows 7?
0

Share this post


Link to post
Share on other sites
You probably need to install the [url="http://www.microsoft.com/en-us/download/details.aspx?id=35"]DirectX end-user runtimes[/url] on the client PC. Edited by MJP
0

Share this post


Link to post
Share on other sites
that usually is a problem with the MS C++ DLLs. that or your manifest. by chance did you look at what the event logger stated?
0

Share this post


Link to post
Share on other sites
I think the problem was resolved after installing C++ runtime files, but I want the program to work even if C++ runtime files are not installed, so I can have portable software.
0

Share this post


Link to post
Share on other sites
as part of your installer then you will have to check if they are installed and install them if they are not. you could either download them from MS's website and/or host it locally (thats what i did on previous projects) or include it as part of the installer (increasing download size) if your using NSIS check their page for examples.
0

Share this post


Link to post
Share on other sites
I have many games working without having to install them or install any runtime files other than pure Windows 7 and they are made in C++ and DirectX, maybe they are using static libraries? I want the software to be portable (no installer).
0

Share this post


Link to post
Share on other sites
For DX9 you needn't install the newest version of dx sdk. Try to compile your project with older version such as dxsdk_2007apr, the library d3dx9_33.dll is install by default in win7.
0

Share this post


Link to post
Share on other sites
Well, I have to download and install the older version of the SDK, can't I compile the code with recent SDK and resolve this problem?
0

Share this post


Link to post
Share on other sites
AFAIK its a runtime issue. which version of visual studios are you using?

VS2010 uses the MS C++ 2010 runtime (most likely installed on windows 8. no clue of 7. most likely not installed on XP)

if you want the "most portable" code. don't use standard C functions so you don't need to link to the C runtime. i good way to check which libraries you actually need is to set the compiler to "ignore all default libraries" and see where the linker fails. then decide if you are willing to link to that library or rewrite the function(s) you need from that library.

ex. if you are using fopen. i THINK you can use createfileex instead and reduce your dependencies.

static linking could help but if your using a 3rd party library you will have to match the dll linking they used.
0

Share this post


Link to post
Share on other sites
I'm using VS 2008, there are many programs installed in Windows 7 by default, I don't think that they don't use C standard functions.
0

Share this post


Link to post
Share on other sites
I'm not saying other programs aren't using standard C functions. They are either linking to a version that is installed by default on their target machines, or they rewrote/copied what they needed.

If you look at MS's C++ implementation it uses their Platform SDK. so anything written using the standard C functions can be re-written using just the platform SDK

ie. CreateFile instead of fopen, VirtualAlloc instead of malloc. etc.

use depends to see your program dependencies. and remove the dependencies you don't want.
0

Share this post


Link to post
Share on other sites
@hdxpete: That can be a problem, I tried setting the compiler to "ignore all default libraries", and getting hundreds of linking errors including errors related to Bullet Physics library.
0

Share this post


Link to post
Share on other sites
seems like bullet relies on the C runtime then. your choices are...

1. don't use bullet
2. re-write portions of bullet to not use the C runtime
3. link against a earlier version of the C runtime that is guarenteed to be installed on your target machine.

good luck!
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0