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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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nickme

vce C# 2010:cant install openTK, help.

4 posts in this topic

hi,

i downloaded opentk and tried to install it w/o success. according to the errors log that i attached below, i needed to install vs 2008 first. but, if i am going to use vs 2010, why do i have to install 2008?

i really like to use opentk with c#.

thanks
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i am sorry, i attached the error log but it did not get it. i will include the file here.

12/6/2012 12:27:17 PM - Microsoft VSIX Installer
12/6/2012 12:27:17 PM - -------------------------------------------
12/6/2012 12:27:17 PM - Initializing Install...
12/6/2012 12:27:17 PM - Extension Details...
12/6/2012 12:27:17 PM - Identifier : NShader.51a01e9d-eb56-4ee2-a9fd-8212bf6bf2b1
12/6/2012 12:27:17 PM - Name : NShader
12/6/2012 12:27:17 PM - Author : Alexandre Mutel
12/6/2012 12:27:17 PM - Version : 1.1
12/6/2012 12:27:17 PM - Description : NShader is an extension to Visual Studio 2008/2010 that provides syntax highlighting for various shader languages including HLSL - GLSL - CG
12/6/2012 12:27:17 PM - Locale : en-US
12/6/2012 12:27:17 PM - MoreInfoURL : http://nshader.codeplex.com/
12/6/2012 12:27:17 PM - InstalledByMSI : False
12/6/2012 12:27:17 PM - SupportedFrameworkVersionRange : [4.0]
12/6/2012 12:27:17 PM -
12/6/2012 12:27:17 PM - Supported Products :
12/6/2012 12:27:17 PM - Microsoft.VisualStudio.Ultimate
12/6/2012 12:27:17 PM - Version : [10.0]
12/6/2012 12:27:17 PM - Microsoft.VisualStudio.Premium
12/6/2012 12:27:17 PM - Version : [10.0]
12/6/2012 12:27:17 PM - Microsoft.VisualStudio.Pro
12/6/2012 12:27:17 PM - Version : [10.0]
12/6/2012 12:27:17 PM -
12/6/2012 12:27:17 PM - References :
12/6/2012 12:27:17 PM -
12/6/2012 12:27:17 PM - Searching for applicable products...
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual C# Express 2010
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual C++ Express 2010
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual Studio 2010 Express for Windows Phone
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual Studio Express 2012 for Windows 8
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual Studio Express 2012 for Windows Phone
12/6/2012 12:27:17 PM - Found installed product - Microsoft Visual Studio Express 2012 for Windows Desktop
12/6/2012 12:27:17 PM - Found installed product - Global Location
12/6/2012 12:27:17 PM - VSIXInstaller.NoApplicableSKUsException: This extension is not installable on any currently installed products.
at VSIXInstaller.App.InitializeInstall()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute() Edited by nickme
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The more important problem is that no version of Visual * Express supports third party plugins.

You can use the Visual Studio Shell to install plugins if you're using something like a full language implementation like Amethyst, but Visual Studio Shell doesn't include any languages (C++, C#, etc), so it's mostly only useful if the plugin you're trying to use is a full language itself. I haven't used NShader, but it sounds like it might treat shader files as languages.
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