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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Animate2D

Animate2D (Studio Edition) Version 1.6.2

3 posts in this topic

Animate2D (Studio Edition) available on Google Play: http://play.google.com/store/apps/details?id=com.coppola.animate2dlite is now Ad supported via Tapjoy. In light of this I've enabled save functionality so you can experiment with animation ideas in longer than a single sitting. Works on phone or tablet and a number of new features have been developed since you may have last looked at it.

  • Copy paste delete range
  • Goto markers
  • Improved performance with new Frame Slider
  • New propagate functions that cut across frames
  • Graphing - absolute angle, relative angle, XY plot of position (v1.6.3) 
  • Bezier Curve Smoothing
  • Back button integration throughout
  • Total Offline usage Capability

Bezier Smoothing with Graphing tool:
Screenshot_2012-12-17-07-40-23.png

 

 

 

Bezier Curve smoothing tool for position on XY plot coming in version 1.6.3:

Screenshot_2012-12-26-22-29-39.png

 

Screenshot_2012-12-26-22-29-31.png

 

 

 

 

 

 


Got rid of lines pointing to cutout in selection wheel much cleaner:

Screenshot_2012-12-21-10-05-28.png



Virtual Currency Integration: Less distracting that banners:
Screenshot_2012-12-17-08-10-13.png

You can earn Creativos (the virtual currency) to use functionality that allows you to create your own animations rather than preview what is there:
Screenshot_2012-12-17-08-10-57.png

Activated by Pressing the Creativo Button
creativo_256.png

Back button Navigation now Working Through out Application:
Screenshot_2012-12-17-08-43-11.png

Context Sensitive left tool bar and simple slider for frame navigation:
Screenshot_2012-12-02-22-44-28.png

Screenshot_2012-12-02-22-39-49.png

For documentation on how to use it you can check out my blog http://animate2d.blogspot.com

Development is moving fast.

Edited by Animate2D
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But what a powerful little device that nexus 4 is. The only one that can render the animation zoomed in with onions skins with the animation explorer open and not reduce frame rate. Steady at 60 fps with the resource hogging admob javascript in a box api running as well. I gotta get me one of those.
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