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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Commonominator

Beginner needs some direction for his idea

4 posts in this topic

So, I’ve had this idea for a while and I thought I would attempt to see it through. I want to create a 2D interactive children’s book that could be used on a tablet. I really want to emphasize being able to build my own characters…. My only problem is I have no idea where to start; the internet is amazing, but there is almost too much info to attempt to sort through. What software (preferably free), books, or skills would you guys recommend? I’m not trying to build a complex virtual world just sort of simple fixed cartoonish characters and backgrounds.

Any help will be greatly appreciated.

Please just break it down as if I am a small child..

Thanks
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Free Software - Look up BlitzBasic.com, You can download free sample programming software, sample code, and documentation. For a limited time they had their 2D development software full version free. From there you can find links to App development software.
An interactive Children's Book sounds interesting. Develop something where the parent or grand-parent can record a conversation with the child.
If you have children start recording thier conversations to develop a script that can be pre-programmed in, as well as added to later.

For Example : Where do horses live ? Response : On a Farm, with a little story.
Pictures can be scanned in, and saved as bitmaps, and a seperate file containing a list of names of those images can be maintained out side the program.

I hope this helps. Good Luck
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Game Maker lets you export to mobile devices (I think it's a feature of one of the payed versions). Game Maker handles a lot of the lower-level coding for you, allowing you to actualize your design much faster.

A lot of people prototype games in Game Maker, so I'm pretty sure it's pretty flexible with what it can do.
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Monogame and Unity will also publish to mobile devices.

Your post omits one very important question: what's your current experience level with programming? Have you done any? I know your title says "beginner" but that's often a self-ascribed title, depending on the person's comfort level with their own skills.

Also, when you say "create my own characters" is that in terms of art assets? Do you mention that because you want to avoid any programs that force you to use pre-created artwork? (Hint: it's almost never the case that a middleware package doesn't allow you to import your own art).
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