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EngineProgrammer

Viewports

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When looking at 3D projections and transformations I was thinking on 3Dsmax, which has multiple viewports. So I've tried to get my own viewport with logical units -1 to 1.

Now I wonder if I'm using a modern way of setting up a viewport. I have found these functions on msdn but I have no idea if these are still used nowadays.

[CODE]
hDC = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &client);

SetMapMode(hDC, MM_ANISOTROPIC);
SetViewportOrgEx(hDC, client.right/2, client.bottom/2, 0);
SetViewportExtEx(hDC, client.right, client.bottom, 0);
SetWindowOrgEx(hDC, 0, 0 ,0);
SetWindowExtEx(hDC, 2, 2, 0);

Rectangle(hDC, 0, 0, 1, 1);
EndPaint(hWnd, &ps);
[/CODE]

This code sets up my window to 2 logical units, from -1 to 1. So like DirectX uses his viewport.
And I've changed the viewport extends so when I scale the window, the objects in the window are scaled also.

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