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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EddieV223

Looking for someone to make a game with or study.

3 posts in this topic

Hello, I'm looking for someone to either make a game with or to study directx.

If you want to make a game I have used Irrlicht 1.7 recently, and Ogre3D a while back.

If you want to study directx I have pdf books on it to study. I know quite a bit already, like transformations and things like that.

I can write pretty good c++ I just need experience in making games.
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I am not familiar with the above languages, ( Except for C++ although I don't you that for game programming - I use a hybrd )
But I would not mind bouncing some Ideas back and forth, Exchanging some code snippets. ( Fairly Certain I Could Translate to the language I use ).
Let me know and I will setup up an Email account specifically for this purpose and update my profile to reflect that Email account.
< My Personal email gets to many messages now >
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Would you be interested in making a game engine? (then a game with that engine) I've been using c++ for several months now, along with opengl. I've already got part of a 3D engine made but I abandoned it a while ago. Although I've started work on a new 2D engine. I've also been in the game development scene for about 2 years, hopping back and forth between several game engines and programming languages (c#, c++, javascript) PM me if your interested.

-xDarkShadowKnightx Edited by xDarkShadowKnightx
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I may or may not be able to help you as far as code is concerned, as I am not a super-expert in my language of choice -- that is, plain C -- but you should definitely feel free to call on me if you would like a musician or a map designer to contribute to your project, Eddie.

[url=http://i.imgur.com/UX3nV.jpg]This is an example of something I've designed[/url], and the music I write ranges from extremely technical heavy metal to weird drone/ambiance stuff. Edited by darkhaven3
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