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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RGBA++

C++ Job Interview Books

6 posts in this topic

Hi all,

I am a c++ hobby game programmer of about 6 years. I just code engines and graphics stuff for the fun of it. I am now at the stage where I want to start applying for some studios. Does anyone have a recommendation for some books that cover the common C++ test questions in these companies? For example I know roughly how a linked list works, did I ever need to code it? hell no I just use std::list. So I guess I am somewhat a lazy programmer. I need some book which covers all the basic stuff that they could ask me to catch me out.

Thanks. Edited by RGBA++
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[url="http://www.amazon.com/Cracking-Coding-Interview-Programming-Questions/dp/098478280X/ref=sr_1_1?ie=UTF8&qid=1354988502&sr=8-1&keywords=coding+interview"]Cracking the Coding Interview[/url] is a good book
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Most of the questions about how to construct a linked list are to see how you think and how you solve problems. There are no standard questions you will get asked in the interview. In the interview for my current job I wasn't asked any technical questions at all. Some places give you a problem you need to solve at home and send back to them upon which they decide to interview you or not. It all depends on the company you are applying for, your best bets of getting in are knowing people there that will recommend you.
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I have no experience interviewing for a game company but I have heard stories. There will obviously be a test. From what I have heard you should know your basic algorithms really well because odds are you will get put on the spot and have to write at least psudo code out on a whiteboard. It is not all about coding you may even run into your fair share of math questions. In interviews they not only want to see what you know but ensure you have the passion neccessary to deal with the low pay high stress environment game development brings. Books can help to a certain extent but a solid portfolio can work wonders because it shows you can create and see through a project to the end. A degree helps as well I did not see you mention that as you said hobby but if you have a CS degree already or some other degree it will make things much easier.
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[quote name='powell0' timestamp='1354987619' post='5008533']
The book [url="http://www.wrox.com/WileyCDA/WroxTitle/Programming-Interviews-Exposed-Secrets-to-Landing-Your-Next-Job-3rd-Edition.productCd-047012167X.html"]"Programming Interviews Exposed"[/url] covers the kind of programming problems that software companies ask. It isn't specific to C++ or game studios but it gets into the algorithmic thinking that's necessary. I've found it helpful to review before going in to interviews.
[/quote]

I second this. I pretty much review this book for every interview I've had for the last five years and it is a great help.
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I'm always partial to [url="http://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876"]Effective C++[/url]. It doesn't focus on interviewing but it will help you "level up" your C++ skill. Like others have said, be prepared to answer algorithm based questions. A lot of companies will ask you to solve "blah blah blah" in O(nlogn) or use a "greedy algorithm". Other companies might just ask specific syntax or semantic questions. When we hire for our small company, we care more about how they solved the problem rather than what the answer was.
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