• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Shawnloki

Real Life Simulation MMORPG

3 posts in this topic

Want to become a beta tester for an upcoming Real Life simulation MMORPG?

You can fly ships like the enterprise or star destroyer with multiple users running the ship. You can work a job for 15 minutes to 2 hours and change game money to real money.

THE BEST GAME EVER CREATED!!!! CREATE YOUR OWN GAME INTO THE GAME!!!!!
THE MOST IN DEPTH GAME EVER CREATED!!!!
LIFE ONLINE
INFINITE CUSTOMIZATION MMORPG!!!!!
YOU CAN DO LITERALLY ANYTHING AND EVERYTHING!!!!!!
YOU CAN CHANGE GAME MONEY TO REAL MONEY!!!!!!
YOU CAN WORK A 15 MINUTE TO 2-5 HOUR JOB DOING ANYTHING IN THE GAME!!!!!
WORK AT A STORE AS A CASHIER!!!!! START YOUR OWN CUSTOM BUSINESS FRANCHISE!!!!!!
FLY SHIPS LIKE STAR TREK ENTERPRISE OR STAR WARS STAR DESTROYER WITH MULTIPLE USERS RUNNING THE SHIP!!!!!
BECOME A CELEBRITY!!!! BECOME A SPORTS ATHLETE!!!!!
GO TO A THEME PARK WITH ROLLER COASTER OR FRANCHISE THEME PARKS AS WELL!!!!!
FIGHT ANYWHERE IN GAME IN GROUPS UP TO 100 OR MORE FIGHTERS!!!! WHATEVER YOUR COMPUTER CAN HANDLE!!!! YOU CAN FIGHT GROUPS OF FIGHTERS BY YOURSELF!!!! DONT GET JUMPED!!!!!
You can attack and block 6 areas of your body. Left part of your face. Right part of your face. Left part of your chest. right part of your chest. Left part of your legs. Right part of your legs.
If you were using a gamepad, I will describe the fighting like a playstation 2 controller.
You block with Square- Left Face Block, Triangle- Right Face block, X- Left Chest Block, Circle- Right Chest Block, Down-X- Left Leg Block and Down-circle- Right Leg Block.
You attack by holding L1 and your created commands to punch. Hold R1 and your created commands to kick.
Hold L1+R1 then push your created commands to do special more powerful attacks.
Hold all the top buttons then input commands to do your learned or created magic.
Dodge attacks, Parry attacks, Change fighting styles, Create any move you want with the in game animator, Use weapons and you swing them with the analog 360 degrees. You can only block a swing if you push the analog in the right direction.
Create your own fighting systems, Create your own fighting styles, Add mp3s to the game, create and rule your own world in outer space, Create the menu's users use, Add your own created mp3's to the game,
Make a dojo and teach your fighting style, make your world different from everyone else's,
You can literally do anything and everything!!!!
http://www.realistic-online.com PRE-ORDER NOW!!!!!
You can pre-order to join the beta or you can donate money to help with development. The more money we get the faster the game will be done.
0

Share this post


Link to post
Share on other sites
[quote name='RGBA++' timestamp='1355264005' post='5009560']
trololol?
[/quote] ....olololololololoooooo xD
0

Share this post


Link to post
Share on other sites
I [i]hope[/i] you're joking, but if not please don't come back with this -- and certainly don't ask for donations! -- until you have some plausible basis for the idea developed! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0