Jump to content
  • Advertisement
Sign in to follow this  
sandorlev

Decent 2D isometric tutorial?

This topic is 2051 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been searching the internet for literally weeks and I haven't been able to locate a decent 2D isometric tutorial or book. Yes, I've read multiple articles here on gamedev, but they're either really old or they don't go into specifics at all. What I'm looking for is one that:
- is recent (not older than ~3-4 years)
- is preferably in C++
- covers basic tile attributes
- covers basic pathfinding
- covers camera movements.

Looking forward to your suggestions!

Share this post


Link to post
Share on other sites
Advertisement
Have you already seen this tutorial? (SFML and C++ with Lua for scripting)

Isometric pathfinding shouldn't be any different than regular pathfinding, which would explain your lack of finding isometric-specific pathfinding articles.
Camera movements aren't specific to isometric either.
Oftentimes you won't find a complete solution in a single tutorial or book, but will have to use knowledge gained from articles and tutorials of different genres and put them together.

"Modern" isometric is done using 3D, and you'd just look at 3D tutorials and use a 3D engine, just changing the camera to an isometric perspective - so you won't find any "modern" isometric tutorials for 2D. (If by 'modern' you mean modern technology, and not just date of writing)

What about the 3-4 year old tutorials are not working for you?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!