• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Poigahn

? Accessing Computers Spell Checking Dictionary ?

3 posts in this topic

I have created a simple Word Puzzle Game where the player creates words from 36 Random Letter Tiles. Everything Works , updates scores like it was designed. However, the game requires a spell checker in order to verify the spelling of a word that the player creates in order to be complete.

Currently, during testing, the player has to add each and every word to a list that maintained by the program. ( If the player has already entered the word they do not have to do it again )

How do I Utilize spell checker or any other Dictionary that might already exist on the Computer ?
0

Share this post


Link to post
Share on other sites
Accessing the any spell checkers on the computer would depend on what platform(s) your game is being made for. However, rather than do that, there are open source spell check libraries available such as [url=http://hunspell.sourceforge.net/]hunspell[/url].
0

Share this post


Link to post
Share on other sites
[quote name='Poigahn' timestamp='1355080466' post='5008846']
How do I Utilize spell checker or any other Dictionary that might already exist on the Computer ?
[/quote]

As far as I know, there is no such built-in dictionary with an API exposed to applications on Windows or Macs that you can count on being there on user's systems. This isn't the way you would want do this sort of thing anyway because [i]you[/i] want to be in charge of what counts as a legal word: MS Word's spell checker probably contains very common proper names that you wouldn't want to be legal in a word game.

If you want a dictionary you need to load a list of words. There are many word lists available for download in the public domain or with permissive licenses. Just google. I am working on a word game that uses a dictionary and I use the union of two word lists included in the [url="http://icon.shef.ac.uk/Moby/"]Moby project[/url], "113,809 official crosswords" and "4,160 official crosswords delta". If you read the documentation of the Moby project you will see that the union of these two files is pretty much what you want.
1

Share this post


Link to post
Share on other sites
A long time ago I made a small game that just used a long txt file full of words. To 'optimize' I just split them up by starting letter.

I wouldn't use a player's spell check dictionary. On an older PC I accidentally added a bunch of words like 'shoudl' from mis-clicking, making it completely useless for your purposes. It would break your game.

I forget where I got my list, but you can make your own by pasting the output of lots of word game sites into a long txt file, and then writing a simple program to take out any duplicates, or words longer than your game allow. http://www.listofwords.org/ or http://www.manythings.org/vocabulary/lists/l/ (bottom of page has lists by letter!)
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0