• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
TokyoDan

Questions about ECS and OOP MVC.

2 posts in this topic

1. Is Entity Component System (ECS) considered a part of OOP or is it a completely different concept?

2. Can the Model View Controller design pattern be used with non-OOP coding style, specifically with Entity Component System?
0

Share this post


Link to post
Share on other sites
[quote name='TokyoDan' timestamp='1355095042' post='5008914']
1. Is Entity Component System (ECS) considered a part of OOP or is it a completely different concept?
[/quote]
Depends on your definition of ECS and of OOP. A Smalltalk user has a very different perspective of OOP to a Java user, for example.

I can't help but wonder where this question came from, though. Will knowing 'the answer' actually help with anything?! :)

[quote]
2. Can the Model View Controller design pattern be used with non-OOP coding style, specifically with Entity Component System?
[/quote]
Again depends on your definitions. You've managed to throw in a third overloaded concept in the form of MVC. This is near-perfect (accidental) trolling :)

The real answer is: try it, just on paper or a scratch buffer for 10 minutes, using whatever definitions you like for those things.

I'm tempted to say that most MVC systems require something akin to the observer pattern, which I guess you could say means that OOP is a requirement. On the other hand, 'observer' is barely a pattern at all in many functional programming languages, so perhaps not.

I fear these questions are far too vague.

EDIT: the one potentially useful thing I can say is that I'm sure you can implement MVC and and entity component system in pretty much any language, regardless of whether or not it's advertised as 'being OO'. So again, just have a go. Edited by e?dd
0

Share this post


Link to post
Share on other sites
I have to agree with edd. These two systems imho are very vague. They both can be implemented in multiple ways all depending on how you persieve the system. It is possible to create these system in a non OO language if you persieve the solution in the proper way.

From the other perspective it would be much harder to implement these systems in C than C++. But even harder is by perspective what I probably mean is it would take much more code involving more complicated type manipulations probably. Depending on how generic the system needs to be.

edd is right in saying you should try it out. Worst thing that can happen is it does not work out like you expected. Nothing in MVC for instance states the Model, View and Controller need to be Objects. In C the Model can be a Struct and the View and Controller for that Model can be functions.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0