• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
bluepig.man

L want design a mini game,what game can l choose?

8 posts in this topic

Hi,everyone,i was made a Anakonda last year?now i want choose another game. Can you gave me some advice?
i have learned some c++ and win32?it's enough for this idea??and thanks for your answer.[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
0

Share this post


Link to post
Share on other sites
Tetris or Pacman sounds like a natural step up. Tetris easier.

I'd look around for tutorials, and see what sort of general direction they used.
1

Share this post


Link to post
Share on other sites
To add to the list I also recommend Space Invaders. Allows for both collision detection as well as brings some interesting trig mathematics to determin the Trajectory of the bullet leaving your canon to hit the ships.
1

Share this post


Link to post
Share on other sites
[quote name='papalazaru' timestamp='1355143705' post='5009060']
Tetris or Pacman sounds like a natural step up. Tetris easier.

I'd look around for tutorials, and see what sort of general direction they used.
[/quote]

That‘s right? A good tutorial is helpful?
0

Share this post


Link to post
Share on other sites
The best choice is the one that will teach new things.

I never programmed a RTS game, so, few weeks ago I decided to try, and I learned tons of things...
It really depends on what you think that you is capable to do at the moment and what you want to learn right now.
1

Share this post


Link to post
Share on other sites
Thanks,l want do something interesting,so the game l most interested in will be the best choice.[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
If the game that you are interested is big, you should try to replicate each of his features in small projects to learn how each part of the game works. Edited by ptrrf
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0