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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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dave

C# Custom Popup for DropDown.

3 posts in this topic

Afternoon,

I've googled and googled and found no solid answers on how to do this.

I basically want to provide a my own drop down selector control for the DropDown control. Failing that being possible i'll happily write my own usercontrol for this, that however led me on a complicated path for how to do your own popup functionality at all in .net with C#. The use-case is a dropdown that allows you to select an image from a pallette of images rather than just a list of file/image names. I also want to be able to filter the contents of the dropdown listview/image pallette differently to the standard way that the C# DropDown does it.

I have found the .net Popup class, it works but you're unable to assign a UserControl to the child field and so i won't be able to popup my more complicated palette view.

I have also seen solutions where a ToolStripDropDown was used, but that didn't allow me filter the contents of the view by typing in the textbox above it.

The solution i have at the moment is to fake it with a separate form but i get all sorts of issues to do with managing when it should be shown and hidden based on the focus states of the control that spawned it etc. Also, if i spawn it and then move the main application window it then ofcourse gets left behind.


Has anyone here managed this?

Thanks,
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For a quick shot use a common ComboBox with DrawMode = OwnerDrawFixed and provide handlers for DrawItem and MeasureItem events.

This seems also a good starting point:
[url="http://www.codeproject.com/Articles/35068/Creating-a-Custom-DropDown-Control"]Creating a Custom DropDown Control[/url].

You need a login to download the source, though, but Code Project is really resourceful.
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