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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JoshNet83

Topia Online - An MMORPG for game developers

11 posts in this topic

I'm the lead developer of Topia Online, a massively multiplayer sandbox RPG. Everything in Topia Online can be programmed by the players using built-in editors. The engine itself will be licensed out to fellow indie developers so that they can create their own MMORPGs.

Our Kickstarter just went live as well:
[url="http://www.kickstarter.com/projects/1784263141/topia-online?ref=live"]http://www.kickstart...online?ref=live[/url] Edited by JoshNet83
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Thank you so much! Im glad you think so, we've had a lot of trouble with people not preferring the sprites. ;-)
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We sure hope so too. We're realizing how difficult it is to market this sort of game now, even to the indie community. Game development is hard!
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Hope you guys can pull this off. Very big undertaking but will be AMAZING if completed. Funding this for sure and will spread the word! Best of luck!
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The problem I see is that I, as a programmer, will come to your game terribly overpowered. I could instantly program in boss weapons and azng armor, etc. It'll be interesting to see how you handle this problem.
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Scripts execute within the context of your character, which means that your character must have the associated skills and resources to execute certain script commands. Therefore, you can't just code yourself 'god items' without having all the necessary prerequisites.
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I got emotional watching the video. I really want to play this so bad. Great rewards. Thank you for making this game. I will be watching this project, and I hope it becomes a huge success.
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[quote name='superman3275' timestamp='1355372806' post='5010067']
The problem I see is that I, as a programmer, will come to your game terribly overpowered. I could instantly program in boss weapons and azng armor, etc. It'll be interesting to see how you handle this problem.
[/quote]
I've thought of this as well (for a general user-driven-content game-scenario) - Maybe there should be a quality assurance step? Either by picking n active users at random, add them to a testing stage with the item and let them rate it. They could be given gp and/or xp based on the time they've spent testing.
-Or a moderator could do the testing. Regardless, I think they should be tested by someone before being put inside the game world.

(Think of all the phalluses without QC!)
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