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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Tim Wiese

[RELEASED] SceneMate, Unity3d World Building and Object Manipulation Toolset

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[center]Hello everyone, I am very happy to announce that [b]SceneMate[/b] a Unity3d World Building toolset I have spent long hours working on, is available for purchase![/center]

[center][b][size=5]Asset Store Link: [url="http://u3d.as/content/tim-wiese/scene-mate/3JY"]SceneMate[/url][/size][/b][/center]

[center][b][size=5]Website Link: [url="http://www.scenemate.net"]SceneMate Website[/url][/size][/b]
[size=2]The website contains complete documentation on the tool.[/size][/center]

[center][b]Dramatically increase workflow speed with SceneMate.[/b] SceneMate is a collection of workflow enhancing tools all in [b]one easy to use package.[/b][/center]




[i]Some of the many tools SceneMate contains:[/i]

[b]Snap Tools[/b]
A wide range of object snapping options.

[b]Robust ?Alignment Tools[/b]
Quickly match the Position, Rotation or Scale of any number of objects to another.

[b]Object Painter Tool[/b]
Paint down objects in your scene with ease, including an array of customization options.

[b]?Enhanced Debug Tool[/b]
Prints out a number of statistics on the currently selected objects.

[b]?Randomization Tools[/b]
An extensive number of options to randomly Position, Rotate or Scale any number of objects.

[b]Object Replacement Tool[/b]
Quickly replace any number of objects within a scene.

[b]Hot Keys[/b]
Everything in SceneMate can be assigned to a hot key for easy access and a speedy workflow.

[b]Color Swatch Tool[/b]
Never lose a color again, hold on to all the colors you are working with by storing them in the Color Swatches!

[b]Rotation Tools[/b]
Extends upon Unity 3D's ability to rotate objects, making it quicker than ever.

[b]?Offsetting Tools[/b]
Offset any number of objects using a wide array of methods.

[b]?Flip Tools[/b]
Quickly Flip any number of objects on any axis.

[b]Object Resetting[/b]
Quickly reset any number of objects to their default Position, Rotation or Scale.

[i]SceneMate will continue to evolve, I will be constantly updating the tool based on feedback I receive.[/i]

[b]Works with Unity Free and Pro
Versions 3.5 - 4[/b]

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