• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Khatharr

Audio Library suggestions

14 posts in this topic

Hello.

I've been using irrKlang for some time now, but with continual bugs, strange behavior and a more or less unacceptable stance on memory management I'm looking for a replacement if I can find one that's not significantly more painful to use. (I'm done arguing with Gebhardt about ISoundSource management...)

If push comes to shove I could go back to using a libsndfile and some mp3 decoder, but I'd really prefer an all-in-one package with support for common formats (wav, mp3, ogg) if there's a free one poking around.

I'd really appreciate any suggestions. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
I don’t have a library to suggest but I should warn you about the use of MP3 decoders.
MPEG LA’s hobby is to sue people.

People who have used FFmpeg in commercial products have been sued.

Your only choice in playing MP3 files without buying a very expensive license is to use the operating system whenever built-in support is provided, for example on iOS.


L. Spiro
0

Share this post


Link to post
Share on other sites
Ah, so they finally got around to asserting ownership. (What a crock.)

I guess that's a +1 for libsndfile then. I really hate implementing audio pipelines though. -.-
0

Share this post


Link to post
Share on other sites
SFML has a really handy Audio module, If you dont want to use the rest of it, you only have to link to the audio lib,
supports .wav and ogg (maybe more but im not sure, I've only ever used those two)

The API is also very simple, something along the lines of,
[source lang="cpp"]
///make a soundbuffer, make sure to keep it in memory as long as you need the sound
///this stores the raw sound data
sf::SoundBuffer buffer;

if (!buffer.loadFromFile("sound.wav"))
return -1;

sf::Sound sound;
sound.setBuffer(buffer);

sound.play();

[/source]
For music, you should probably use the sf::Music class because it streams the sound in from the file,
instead of loading it all into memory


[source lang="cpp"]sf::Music music;
///No buffer this time
if (!music.openFromFile("music.ogg"))
return -1; // error
music.play();[/source]

I believe SFML uses the unrestrictive MIT license as well, so its free, which is nice[img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img] Edited by Xaer0
1

Share this post


Link to post
Share on other sites
I would suggest OpenAL + ogg/vorbis instead of mp3.
Correct me if I'm wrong, but this combination is proven to work and is free to use.
2

Share this post


Link to post
Share on other sites
[quote name='solenoidz' timestamp='1355294847' post='5009723']
I would suggest OpenAL + ogg/vorbis instead of mp3.
Correct me if I'm wrong, but this combination is proven to work and is free to use.
[/quote]
This is the combination I use in my engine for this reason.
However he prefers not to build a sound engine from scratch—Vorbis may provide tools for decoding .OGG files but you still have to make the system for sending them to OpenAL and playing them manually.


L. Spiro
0

Share this post


Link to post
Share on other sites
Its Worths using OpenAL, yet? Creative web site is broken, no more updates.
I can't even download OpenAL SDK anymore.
For Windows OS i'm using XAudio2, but i need an alternate audio library, too.

OpenAL its free to use? I couldn't find the license on creative web site. Should worry about it?
0

Share this post


Link to post
Share on other sites
It's free to use. The License is embedded in the documentation.

[url="http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx"]http://connect.creat...s/AllItems.aspx[/url] Edited by Khatharr
0

Share this post


Link to post
Share on other sites

That's not uncommon. They just want you to drop the text file in there somewhere so people don't think you invented OpenAL.

Edited by Khatharr
0

Share this post


Link to post
Share on other sites
OpenAL is widely used but I found it quite difficult if you just want to use it in a simple way (i.e. simple BGM and sfx).

I used FMod before and it is a delight to use, but I used it in a non-commercial project so it was free. If you can afford it I would say 100% FMOD.

Isn't there an SDL audio library of some description? Not sure how relevant or useful that will be but perhaps worth a quick look? Edited by nixius
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0