• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

C# creating array of objects and initialize

6 posts in this topic


i have some experience with c++. but when i tried to port my c++ program, i ran into the following problems.

in the attached file, you can see that vsc# does not like what i did.

i tried to create a class object 'World' array objects. in subsequent lines, i also tried to initialize them.

in c++, my codes would look like the following:

enum func {julia=0, mandelbrot};
struct world { GLdouble l, r, b, t;
func fname;
int maxIter;}

and to initialize, all i have to do is:

world O[2] = {{-1.6, 1.6, -1.0, 1.0, julia, maxIter}, // original world coord for julia set
{-0.5, 1.5, -1.25, 1.25,mandelbrot, maxIter}}; // and mandelbrot.

any idea?

any help will be appreciated.

Share this post

Link to post
Share on other sites
Even in C++ you need to initialize the arrays in a constructor or other actual code. You can't assign to W like that in the class declaration.

Share this post

Link to post
Share on other sites
Please don't ever post code as a screenshot again.

Telastyn is correct, the initialization code you have should be in a constructor. You can declare-only or declare-and-initialize in the class declaration, but you cannot initialize on its own. Think of the code in the class declaration scope as essentially executing at random, thus anything that depends on execution order is incorrect.

Also, "World O[0] = new World(blah blah blah);" would not be the right syntax in the constructor. Delete the first "World". That wouldn't be legal in C, either. O is already declared as an array of World, so O's elements are already declared as World objects.

Share this post

Link to post
Share on other sites

thanks for reply.

the reason that i posted a screenshot is to show the red wiggly lines under the errors, like in vs c#.

my c++ is running just fine. in c++, World is declared as a struct.

after your suggestions, i still get the errors. my code is now this:

World[] W;
W = new World[10];
World[] O;
O = new World[2];
O[0] = new World(-1.6, 1.6, -1.0, 1.0, function.julia, 500);
O[1] = new World(-0.5, 1.5, 01.25, 1.25, function.mandelbrot, 500);

what should i do now?

i googled and checked c# books, i thought i followed the suggestions, but it still generates errors.

Share this post

Link to post
Share on other sites
You are trying to do the initialization-seperate-from-declaration in the class declaration which is not allowed. You probably should be doing something like this:
[source lang="csharp"]
World[] W = new World[10];
World[] O = new World[2] {
new World(-1.6, 1.6, -1.0, 1.0, function.julia, 500),
new World(-0.5, 1.5, 01.25, 1.25, function.mandelbrot, 500)
Code not tested. Edited by aavci

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0