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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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haseebkhan

Direct 2D for game Programming

3 posts in this topic

Hello all

i am a new member of gamedev and i have too much passion of game programming. SO guys i just need your help for the right path i am using SFML2.0 now a days which is very good and i am enjoying it a lot. I want to know what is Direct 2D and 3D i have Direct 2D tutorial so should i watch them or not. Will it be helpful for games or not. please guide me

Regards
Haseeb
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I'll give you a great hint:

[url="http://lmgtfy.com/?q=direct2d"]http://lmgtfy.com/?q=direct2d[/url]

Then check out the first link! Edited by jbadams
Restored post contents from history.
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I asked the same question to Kenny Kerr and his reply is:

Direct2D is the premiere graphics API on Windows today. Although its focus is on 2D rendering, it has many features that enable 3D scenes and interop with Direct3D is excellent. It is ideally suited to game development, and is available on Windows for PCs (x86/x64), Windows RT (ARM tablets), and Windows Phone 8 (unofficially). I suspect it will eventually be available on Xbox as well but I have no information about that.

If you have no yet learned Direct3D I would highly recommend you start with Direct2D. You can then always learn about Direct3D after that.

[b]About Kenny Kerr:[/b]

Kenny Kerr is a computer programmer and recognized expert in Windows operating system development and programming languages. Kenny has published numerous articles about the Windows operating system, network security, and C++ for MSDN Magazine as well as other publications. Microsoft has recognized Kenny’s expertise in network and operating system security with the Microsoft MVP Award for security. He has also held the Microsoft MVP Award since 2007 for his contributions to the C++ development community. Edited by haseebkhan
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