• Advertisement
Sign in to follow this  

How to deal with the cube map in irradiance environment map precalculation?

This topic is 1862 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys,

Currently, I'm working on sth about irradiance environment map ( generates diffuse/specular map from a

given cubemap ). As I need to calculate the diffuse and specular factors from the cubemap, I need to

know how to get every pixel on each side of the cubemap. But I cant figure it out.

How can I unwrap the cubemap and render it on the screen ( Like post process ) or there are other ways

to achieve this?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement