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sharing vertex attributes between shaders

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I have several shaders that share a common set of vertex attributes and I was wondering if it was possible to share the index of a vertex attrib array between two or more shaders so that I don't need to bind a different vertex attrib array for each different shader I use. Edited by ic0de

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I use glBindAttribLocation on all my shaders to force attributes into known slots. You have to call it before linking your program.

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